Uploaded September 2018 | Updated September 2026, 2 days ago
Jr. Troopa starts to do ridiculous damage here, so Chill Out is indispensable.
If you don't have Spike Shield or Hammer Throw, Mario is stuck doing very little to Jr. Troopa other than Star Storm or Chill Out.
Thankfully, you have party members that can attack him--Parakarry's Shell Shot penetrates defense by attacking from the front, and so does Watt with Electro Dash, but without any FP cost. If you chose to stay on the island for the full chapter, you'd have Sushie's Squirt--though it won't ignore defense, it's still an option you have for attacking enemies that are airborne as well as spiked.
Jr. Troopa starts to do ridiculous damage here, so Chill Out is indispensable.
If you don't have Spike Shield or Hammer Throw, Mario is stuck doing very little to Jr. Troopa other than Star Storm or Chill Out.
Thankfully, you have party members that can attack him--Parakarry's Shell Shot penetrates defense by attacking from the front, and so does Watt with Electro Dash, but without any FP cost. If you chose to stay on the island for the full chapter, you'd have Sushie's Squirt--though it won't ignore defense, it's still an option you have for attacking enemies that are airborne as well as spiked.










