Uploaded June 2025 | Updated September 2026, 4 hours ago
Mario Kart 64 has newly come to PC thanks to the tireless efforts of the community, in the form of "Spaghetti Kart"! Here's a short showcase of the game running in widescreen and 60 frames per second through interpolation, thanks to the PC port's benefits. Even more enhancements may eventually be possible in the future as well, such as, for example, replacing the 2D pre-rendered character models with real 3D models. High-resolution texture packs appear to be supported at the moment, however.
The port uses none of the original assets, as you must provide them yourself. You can set this up yourself as well, as long as you have your own copy of the original game and a method of dumping it.
The version shown in the video, and at the time of this video being uploaded, is still something akin to a pre-release version--so there are still some issues to iron out, like crashes, and issues with the interpolation to a higher frame rate than the original 30 frames per second.
Some examples of the latter show in sudden camera cuts in the attract mode demos seen when waiting on the title screen, or occasional visual judder of certain objects.
Mario Kart 64 has newly come to PC thanks to the tireless efforts of the community, in the form of "Spaghetti Kart"! Here's a short showcase of the game running in widescreen and 60 frames per second through interpolation, thanks to the PC port's benefits. Even more enhancements may eventually be possible in the future as well, such as, for example, replacing the 2D pre-rendered character models with real 3D models. High-resolution texture packs appear to be supported at the moment, however.
The port uses none of the original assets, as you must provide them yourself. You can set this up yourself as well, as long as you have your own copy of the original game and a method of dumping it.
The version shown in the video, and at the time of this video being uploaded, is still something akin to a pre-release version--so there are still some issues to iron out, like crashes, and issues with the interpolation to a higher frame rate than the original 30 frames per second.
Some examples of the latter show in sudden camera cuts in the attract mode demos seen when waiting on the title screen, or occasional visual judder of certain objects.










