Uploaded November 2020 | Updated September 2026, 1 day ago
Red Mage, more like Red Pilled, am I right fellas?
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
This is a very tricky fight, which requires a lot of money, specific strategies, and a little luck. You need to get Hedge Risk on your party ASAP, while also using BP Drink to keep Fiore's BP counter at one or higher. This locks his A.I. into a specific attack pattern where he deals damage that can be easily healed off and leaves him at -1 on the counter, which gives us a lot of time to build our game plan. If you don't do this, he will instead hit you with a random assortment of high damage and run ending ailments, and all it takes is two consecutive casts of Charm to wipe out the whole party.
Once the field is stabilized, start buffing up Ringabel so he can do damage with Godspeed Strike, while being sure to keep his BP out of the red. Using the Light Curtain you get from the Land Turtle on Fiore will cause his Curas to bounce off, so he doesn't undo your hard work throughout the fight.
Once he gets below half health, he will replace the Cura with a second Thundara, but by then Ringabel can run him over with consecutive Godspeed Strikes. Your reward for this fight is the Red Mage job, and while it's commands are pretty mediocre, it has some of the best support skills in the game, which are completely required to win against most of the future boss fights.
Red Mage, more like Red Pilled, am I right fellas?
Rules:
- The difficulty must be set to Hard for all fights the party participates in.
- EXP gain must be turned off (JP gain is still allowed).
- Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game.
- The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still).
This is a very tricky fight, which requires a lot of money, specific strategies, and a little luck. You need to get Hedge Risk on your party ASAP, while also using BP Drink to keep Fiore's BP counter at one or higher. This locks his A.I. into a specific attack pattern where he deals damage that can be easily healed off and leaves him at -1 on the counter, which gives us a lot of time to build our game plan. If you don't do this, he will instead hit you with a random assortment of high damage and run ending ailments, and all it takes is two consecutive casts of Charm to wipe out the whole party.
Once the field is stabilized, start buffing up Ringabel so he can do damage with Godspeed Strike, while being sure to keep his BP out of the red. Using the Light Curtain you get from the Land Turtle on Fiore will cause his Curas to bounce off, so he doesn't undo your hard work throughout the fight.
Once he gets below half health, he will replace the Cura with a second Thundara, but by then Ringabel can run him over with consecutive Godspeed Strikes. Your reward for this fight is the Red Mage job, and while it's commands are pretty mediocre, it has some of the best support skills in the game, which are completely required to win against most of the future boss fights.










