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ThinMatrix | OpenGL Tutorial 54: Occlusion Queries @ThinMatrix | Uploaded July 2017 | Updated October 2024, 17 hours ago.
Tutorial about OpenGL occlusion queries with an example of how they can be used for lens flare effects.

Try out the runnable demo (Windows only):
dropbox.com/s/86kh0p7usc2dwoz/Demo.jar?dl=0

Starting code download (needs to be set up in a project with lwjgl.jar, lwjgl_utils.jar, and PNGDecoder jar, as well as the relevant natives):
dropbox.com/sh/syn3i78zfup6oki/AADoo9mfYxSabCpjZXQ5cbAJa?dl=0

Finished Code:
dropbox.com/sh/qkzbzfyltc3kjdx/AACOUY8kkwb5sjXknb_rWbsma?dl=0

Finished Code on GitHub:
github.com/TheThinMatrix/OcclusionQueries

Article about occlusion queries:
developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch29.html


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OpenGL Tutorial 54: Occlusion Queries3 Weeks of Programming the Farmers MarketOpenGL 3D Game Tutorial 47: Bloom EffectTechnical Devlog: Implementing Audio into my Game EngineProcedurally Generating Icons for my Farming GameProgramming the Road System for my City-Builder GameOne Week of Indie Game Development: Dolphins!Another Week of Indie Game Development!Equilinox - Java Game Devlog 20: WolvesSee you in 2019!Indie Game Devlog #28: Disease & HealthIndie Game Devlog - More Fish!

OpenGL Tutorial 54: Occlusion Queries @ThinMatrix

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