@ThinMatrix
  @ThinMatrix
ThinMatrix | Procedurally Generating Icons for my Farming Game @ThinMatrix | Uploaded May 2024 | Updated October 2024, 16 hours ago.
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

Setting up an icon generation system this week, to procedurally generate tool icons that can be upgraded using the upgrade system!

Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:
patreon.com/thinmatrix

Play my previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Equipment (Amazon Affiliate Links):
Camera: amzn.to/491ayFZ
Desk Microphone: amzn.to/48Hs5mP
Camera Mic: amzn.to/48ZcRcE
Mouse: amzn.to/3Sn0v8J

#devlog #Homegrown
Procedurally Generating Icons for my Farming GameProgramming the Road System for my City-Builder GameOne Week of Indie Game Development: Dolphins!Another Week of Indie Game Development!Equilinox - Java Game Devlog 20: WolvesSee you in 2019!Indie Game Devlog #28: Disease & HealthIndie Game Devlog - More Fish!Making a Vegetable Competition for my Farming GameIndie Game Devlog #24: Environmental FactorsIndie Game Devlog: Moving to Sweden!OpenGL Tutorial 53: Lens Flare

Procedurally Generating Icons for my Farming Game @ThinMatrix

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