Technical Devlog: Implementing Audio into my Game Engine @ThinMatrix
Technical Devlog: Implementing Audio into my Game Engine  @ThinMatrix
Uploaded September 2023 | Updated September 2026, 1 week ago
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. In preparation for the UI overhaul I'm implementing the audio system into my game engine this week.

Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:
patreon.com/thinmatrix

Play my previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm

Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
youtube.com/user/DannekStudio

#devlog #Homegrown
Technical Devlog: Implementing Audio into my Game EngineHomeGrown Devlog: Programming the Research SystemProcedurally Generating Icons for my Farming GameProgramming the Road System for my City-Builder GameOne Week of Indie Game Development: Dolphins!Another Week of Indie Game Development!Equilinox - Java Game Devlog 20: WolvesSee you in 2019!Indie Game Devlog #28: Disease & HealthIndie Game Devlog - More Fish!One Month of Programming on my Farming GameIndie Game Devlog #24: Environmental Factors
ThinMatrix |

Technical Devlog: Implementing Audio into my Game Engine

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER