Nuke 17 | Features Overview @FoundryTeam
Nuke 17 | Features Overview  @FoundryTeam
Uploaded February 2026 | Updated September 2026, 1 hour ago
Add the tech shaping the future of VFX to your compositing toolkit, with Nuke 17.0. This video provides a quick overview of the new features added to Nuke.

Take back creative control while meeting the demands of modern productions, whether you're creating high-fidelity 3D renders with Splats, matte painting for in-camera or high-end VFX, or sharing your vision during review.

Special thanks to Jeremy Meltzer (Prism Scanning) for the Woody's General Store asset - 3D Capture & Processing.

Download the trial
foundry.com/products/nuke-family/try-nuke

Watch the full Nuke 17.0 demo
youtube.com/watch?v=uOPl7ZzuXf8

What's new in Nuke 17.0 — read the details
campaigns.foundry.com/products/nuke-family/whats-new

Explore the documentation
learn.foundry.com/nuke/17.0v1/content/release_notes/nuke_17.0.html


About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.

Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
Nuke 17 | Features OverviewGenerating Katana CEL Expressions Instantly with Griptape | Griptape Experiments | FoundryThe Making of a Photo-realistic Crocodile in MariMari 7.1 | Features OverviewNuke 15.1 | 3D Time RemappingExperimenting with storyboard look-dev & style transfer | Griptape | FoundryMari in Minutes | Lesson 10: Procedural texturesEnhance your Look Development and Lighting workflows with Katana 8.0Mari in Minutes | Lesson 5: Shader maps — diffuse, specular, bumpMari in Minutes | Lesson 7: Painting tools & layersMaking a Toy Racing Car (With Free Smart Materials & Masks!) w/Teoman ŞirvanciBuilding and Customizing AI Agents in Griptape | Griptape | Foundry
Foundry |

Nuke 17 | Features Overview

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER