Uploaded May 2026 | Updated September 2026, 12 hours ago
In this Griptape experiment, we explore taking a black and white storyboard contact sheet, defining a specific look and lighting style, and transferring it across the rest of the images. This workflow allows you to quickly conceptualize different styles before committing to the final work.
We start by using an image grid splitter node to separate the contact sheet so we can focus on a single hero image. Using a text input box with various prompts and a ForEach group, we iterate through different styles and lighting conditions—like a 1950s vintage poster or a rainy evening—using the Seedream node.
Once the hero style is locked in, we use a Create Image List and a For Loop node to batch-process the remaining storyboard frames. By setting the hero image as the reference, Seedream transfers the exact shading and lighting style to the other images without adding new elements. Finally, we demonstrate how to isolate and fix a single output using the Replace In List node based on its specific index.
00:00 - Introduction to Storyboard Look-Dev
00:31 - Splitting the Contact Sheet
01:03 - Style Generation with ForEach Loops
02:33 - Testing Lighting Scenarios
03:13 - Batch Style Transfer with For Loops
05:06 - Replacing Specific Images in a List
🔗 Helpful Links:
🤔 Why Griptape? Learn more here: foundry.com/products/griptape
▶️ How to Get Started with Griptape (Playlist): youtube.com/playlist?list=PLZRzNKLLiEycBdyhrvxyT9D6A_7RMTylH
⚙️ How to Install Additional Node Libraries: youtube.com/watch?v=29gJpg4LFN8
💬 Join the Griptape Discord Community: discord.com/invite/griptape
Follow Foundry:
Instagram: instagram.com/foundryteam
LinkedIn: linkedin.com/company/foundryteam
Go behind the scenes with the artists, studios, and tech shaping the future of VFX and animation: foundry.com/insights
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
In this Griptape experiment, we explore taking a black and white storyboard contact sheet, defining a specific look and lighting style, and transferring it across the rest of the images. This workflow allows you to quickly conceptualize different styles before committing to the final work.
We start by using an image grid splitter node to separate the contact sheet so we can focus on a single hero image. Using a text input box with various prompts and a ForEach group, we iterate through different styles and lighting conditions—like a 1950s vintage poster or a rainy evening—using the Seedream node.
Once the hero style is locked in, we use a Create Image List and a For Loop node to batch-process the remaining storyboard frames. By setting the hero image as the reference, Seedream transfers the exact shading and lighting style to the other images without adding new elements. Finally, we demonstrate how to isolate and fix a single output using the Replace In List node based on its specific index.
00:00 - Introduction to Storyboard Look-Dev
00:31 - Splitting the Contact Sheet
01:03 - Style Generation with ForEach Loops
02:33 - Testing Lighting Scenarios
03:13 - Batch Style Transfer with For Loops
05:06 - Replacing Specific Images in a List
🔗 Helpful Links:
🤔 Why Griptape? Learn more here: foundry.com/products/griptape
▶️ How to Get Started with Griptape (Playlist): youtube.com/playlist?list=PLZRzNKLLiEycBdyhrvxyT9D6A_7RMTylH
⚙️ How to Install Additional Node Libraries: youtube.com/watch?v=29gJpg4LFN8
💬 Join the Griptape Discord Community: discord.com/invite/griptape
Follow Foundry:
Instagram: instagram.com/foundryteam
LinkedIn: linkedin.com/company/foundryteam
Go behind the scenes with the artists, studios, and tech shaping the future of VFX and animation: foundry.com/insights
About Us:
Foundry creates award-winning creative software so global studios can turn incredible ideas into reality.
Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.










