Uploaded May 2026 | Updated September 2026, 1 week ago
Mai & Kula are coming back for Dead or Alive 6 Last Round, but will they be enough? DOA6LR is ALMOST here! Come on... LET'S GO!
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Support the channel here: patreon.com/toptiertips/overview
Request coaching here: metafy.gg/@smrt-fon
Follow Force of Nature on Twitter/X: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
( ) = Held Input
: = Just Frame Input
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Here are the DOA6 character guides: youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-)
#DOA6 #DOA6LR #deadoralive6lastround
Mai & Kula are coming back for Dead or Alive 6 Last Round, but will they be enough? DOA6LR is ALMOST here! Come on... LET'S GO!
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Support the channel here: patreon.com/toptiertips/overview
Request coaching here: metafy.gg/@smrt-fon
Follow Force of Nature on Twitter/X: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
( ) = Held Input
: = Just Frame Input
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Here are the DOA6 character guides: youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-)
#DOA6 #DOA6LR #deadoralive6lastround
![DEAD OR ALIVE 6: Character Quick Tips [PART 4] (Learn Every Character in 8 Minutes or Less!)
Part four of a new series that looks at every character in DOA6 and gives you a gist at how they operate!
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
For more extensive Dead or Alive 6 character guides, check out here: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
0:48 Christie
8:39 Diego
13:07 Helena
19:01 Jann Lee
26:54 Lisa (La Mariposa)
Part Four Characters:
CHRISTIE:
- i9/i11/i14
- Poke with PP2K~, PP4P~, PPPP~JAK, PKK~JAK, 6PP~/6PPP~/6PP~JAK or H+K~ in close range
- Poke with H+K, 6PP~, 3K~, or 2H+K~ in mid range
- Hi-crush with 1P~/1PK, FC3P, 3P~, 2P~/2PP~ or 2H+K~/2H+KP
- When you have the opponent on the defensive or on the opponents wake-up for example, apply pressure with 4P+K (which can be charged for a guaranteed follow-up)
- Its ok to approach with empty rolls with 3P+K to try to fish for 3P+K~PPs gut stun, to hi-crush launch something with 3P+K~K or to apply pressure on block with 3P+K~P+K (be careful of getting blown up by mids if you roll in an opponents face while not at significant advantage)
- Use JAK~cancels (3PP(P)2/8, 66PP(P)2/8, 4PP(P)2/8, BT2PPP(P)2/8, etc.) to keep the opponent guessing, when mixed with the chargeable guard breaks (GB)
- Most execution practise will be for the JAK~cancels/transitions
DIEGO:
- i10/i12/i13
- Poke with PP~/PPPP/PPP(P), 2P, 6PP~, or 1K (good frame advantage low) in close range
- Diegos GBs are ridiculous. Abuse: 4PP, PPPP, KK, or 236P (1PP & 66P are - GBs)
- Anytime you have the opponent on the defensive, sneak in Diegos throws. They all can deal devastating wall damage
- Needless to say, Diego is very dangerous when he has his opponent with their back to a wall
- 1PP is your go to tracking, hi-crushing, low poke
HELENA:
- i11/i12/i14
- Poke with PKKK/PP2K, 6PP~, KKK, or 3KKK in close range
- Poke with Bokuho (BKO)~6P~/6PP, BKO~PP2K, BKO~6K~, or BKO~2K2 from Bokuho stance in close range
- From mid range poke with 3KK, 4PPK~, or 66KP~
- You can enter BKO with BKO~22P4P, which can intercept the opponent pretty well dependent on usage
- 1PP~/1PPK is your go-to hi crushing low poke
- While in BTed stance, BT~T is a good reset throw along with 214T (follow-up with the i12 elbows: either 6PP~ or BKO~6PP~)
- Anytime you have the opponent on the defensive while Helena is in BKO sneak in the BKO~T (or BKO~2K2)
JANN LEE:
- i10/i11/i13
- Poke with PP4P~, PP6P~Dragon Stance (DS), PP2K~, PPP2K or 6P~ in close range
- While in mid range poke with 3K4K~/K4K~ or pressure the opponent in the neutral game with 66K
- Once you have the opponent respecting Janns mids, you can sneak in the 236K unblockable Dragon Kick (good on the opponents wake-up too)
- When youre ready to get your offense started, sneak in 66T against a defensive opponent (dash-up 6H+K~DS is a solid follow-up)
- 3P+K is a decent hi-crushing knockback strike
- 33(P) is a powerful, chargeable launcher that leaves Jann backturned
- 6T is nasty at a wall. Input P+K during the COMBO THROW and follow-up with the Dragon Stance follow-up of your choice: DS~K, DS~P, DS~P+K, or DS~2KK is great at a wall!
LISA (La Mariposa):
- i11/i13/i16
- Poke with PP4, PK, 6PK4, 2KK4, or 6K in close range
- 3K4 is a great poke in general along with 7K6~ (which has a few follow-ups)
- Carrera (CAR)~K or 66K is your go to pressure move into Carrera on hit or on an opponents block
- Any time you think the opponent will do a slow move or will attack from disadvantage (abare), smack them with 4H+K
- 1PK and 1K~ are good hi-crushing, tracking pokes
- Lisas jumping offensive holds (OH) are great such as 8T, BT~8T CAR~T, (or the sneaky BT~6T booty splat!)
- BT~4P+K (The Booty!) is your go-to poke from BT (its unholdable but counts as both a Mid P & Mid K)
- BT~4P (used in the final sample combo), is a great, fast, hi-crushing Mid P launcher from BT. Its your go-to launcher from BT
- Like most grapplers, 66T is a great standard OH to sneak in on the opponent
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Advanced Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Dont forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips sessions! ;-)
Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
#DOA6Guide #TeamNINJA #SMRTesports DEAD OR ALIVE 6: Character Quick Tips [PART 4] (Learn Every Character in 8 Minutes or Less!)](https://i.ytimg.com/vi/rGjdQsWjkls/mqdefault.jpg)
![DEAD OR ALIVE 6: Character Quick Tips [PART 3] (Learn Every Character in 8 Minutes or Less!)
Part three of a new series that looks at every character in DOA6 and gives you a gist at how they operate!
Join TopTierFighters here: https://www.patreon.com/toptiertips/overview
For more extensive Dead or Alive 6 character guides, check out here: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
0:21 Mila
7:29 Momiji
13:51 NiCO
21:42 Phase 4
29:10 Brad Wong
Part Three Characters:
MILA:
- i10/i12/i14
- Poke in close range with PP~, P6P~, P6PK, PP6K/PP6K~Tackle Feint, PP2K 6P, 6PK, or 2P
- Poke at mid range with 4H+K, 4K or 3K (4K & 3K have tackle feint cancels)
- Get-in with 66K or 66P
- Whiff punish with 66K, 66P, 3H+K or 6P+K
- If you can get down the timing of the mount strikes to a Just Frame, you can guarantee their follow-ups (its ok to use the mount throw as an alternative since theres less opportunity for it to get broken)
- 7PPH is a decent tracking move to set up tackle feint mix-ups
- 1H+K~H can be use to create space and set up tackle feint shenanigans
MOMIJI:
- i10/i12/i12
- Poke with PP~/PP6K/PP4PP, PK 6P/6PK, 2P, or 6K~/6KP~ in close range
- Poke with 66P, 44K, H+K, 1P~, 2H+K (tip range safe) or 3KP from mid range
- Whiff punish with 66PP
- Try to avoid relying on the Amakake Double Jump stance, it can be a crutch easily against opponents with good defense
- If youre feeling gutsy, you can try to hit the Amakake~[P+K] super hit throw from long range if the opponent like to whiff alot (otherwise, its guaranteed after 1T or the Low Kick Hold). On a full charge, youll be at a fair amount of advantage on block too
- Momijis movement is outstanding so make sure to abuse it
NiCO:
- i9/i11/i13
- Poke with PP~/PPP~/PPP[P]/PPP[P+K], PP2K, PP6P, 6PP~/6PPP~/6PPK/6PPP[P] or PPKK/PPK2K in close range
- Hi crush with 1P, 4H+K2K, 2H+K, 1K or 3H+KK
- Get-in with 66P, 6KK~ or 236P/236[P]
- Can poke from mid range 3KK/3K2K, 4K/4PK
- 66H+K is a sneaky jumping low
- Try to sneak in the 236T throw when you can: perform 236T~T, 6PPP, 6PPPP for decent damage + knockback or use 236T~2T if the throw connects on hi-counter
PHASE 4:
- i9/i11/i12
- Poke with PP~/PP2K, 6P, 2P or 1K in close range
- If you score a CH stun, follow-up with 4K/4K~P+K for a decent launcher combo or follow-up with 3P~P+K for a chifu teleport mix-up
- Use 66K~P+K, 66P/66PP~P+K to get-in from mid range, and use 3P+K~P or 9P~P+K from a little further out
- Poke with 3K, H+K or 6P from mid range
- 1PP~P+K is a great tracking low poke
- Take note that only 66K & 66PP can teleport on block
- 236T is great (you can perform 236T, 4P, 4K~P+K, Chifu~K~P+K, Air~T for simple damage)
BRAD WONG:
- i11/i14/i14
- Poke with PP~, 3K~/3KP~, or 1K~/1K2K~ in close range
- You can enter Laydown stance at the beginning of a round (R1F)
- Use Laydown to limit your opponents options and potential frustrate impatient opponents
- Laydown can be entered while grounded also
- 44K is a great poke from mid range that leads into Laydown Feet Forward (LFT)
- To complement Running~P as a get-in move, use 66K, a great mid range low poke
- From Forward Handstand, Prioritize HS~K, HS~T then HS~P (a sneaky low)
- Brads throw from Dokuritsu-Ho (Crane stance) is great
- 4P is a great hi-crushing evasive tool with a built-in sidestep in the form of 4P2/4P8. 4PP is also a great hi-crush launcher
- Dont challenge opponents on speed, use evasiveness & crushes instead (1K...)
- 6H+K is a great jumping low crush
- BT2P~ is really good
- A decent strategy is to try and connect Brads BT~T (such as poking with BT2P (can enter BT stance with 44P) then input BT~T while BTed) then setting up annoying reset pressure
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Advanced Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Dont forget to SUBSCRIBE & RATE for more DOA goodness! And also look out for future Top Tier Tips sessions! ;-)
Top Tier Tips Novice Guide: https://files.acrobat.com/a/preview/2cc9307a-88b6-49e5-a3a2-bb59981ce603
#DOA6Guide #TeamNINJA #SMRTesports DEAD OR ALIVE 6: Character Quick Tips [PART 3] (Learn Every Character in 8 Minutes or Less!)](https://i.ytimg.com/vi/rNAPX7penUE/mqdefault.jpg)








