Uploaded August 2021 | Updated September 2026, 1 week ago
This seventh session of FoN's Tip of the Day looks at stun fishing in Dead or Alive 6. Hit someone before their move connects or during their movement and you'll score a counter hit (CH). CH's commonly cause critical stuns such as off a Forward+Punch / 6P elbow strike. You can score a normal hit stun (NH) off of kicking or knee moves such as K - strings or Forward+Kick / 6K knee strikes. You can also fish for stuns by delaying strings to fool the opponent into when you're finishing a string.
Once you score a stun, follow - up with a jab or PP (or even a single P), a Down-Forward+Punch / 3P gut punch (induces a lift stun follow-up), or a Down-Forward+Kick / 3K for a small mid kick stun follow-up. You can also launch right away (or at the end of your "stun mix-up"), for guaranteed juggle damage that can't be thwarted by defensive critical counter holds. Mix-up your follow-ups to keep the opponent guessing and lower your chances of getting hit by a pesky critical hold.
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Follow Force of Nature on Instagram: instagram.com/smrt_fon
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
#DOA6 #DeadorAlive #Shorts
This seventh session of FoN's Tip of the Day looks at stun fishing in Dead or Alive 6. Hit someone before their move connects or during their movement and you'll score a counter hit (CH). CH's commonly cause critical stuns such as off a Forward+Punch / 6P elbow strike. You can score a normal hit stun (NH) off of kicking or knee moves such as K - strings or Forward+Kick / 6K knee strikes. You can also fish for stuns by delaying strings to fool the opponent into when you're finishing a string.
Once you score a stun, follow - up with a jab or PP (or even a single P), a Down-Forward+Punch / 3P gut punch (induces a lift stun follow-up), or a Down-Forward+Kick / 3K for a small mid kick stun follow-up. You can also launch right away (or at the end of your "stun mix-up"), for guaranteed juggle damage that can't be thwarted by defensive critical counter holds. Mix-up your follow-ups to keep the opponent guessing and lower your chances of getting hit by a pesky critical hold.
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
Follow Force of Nature on Instagram: instagram.com/smrt_fon
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
#DOA6 #DeadorAlive #Shorts






![How To Transition Between Fighting Games | TEKKEN | DOA | VF
With the impending arrival of Dead or Alive 6 Last Round & Dead or Alive 7, now is the right time to learn some DOA! Ill help you make the transition as we look at 3D fighting games Dead or Alive 6, TEKKEN 8 and Virtua Fighter 5 REVO in How to Transition to a New Fighting Game [3D-3D].
If youre having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
Support the channel here: https://www.patreon.com/toptiertips/overview
Request coaching here: https://metafy.gg/@smrt-fon
Follow Force of Nature on Twitter: https://twitter.com/ForceofNature99
Follow Force of Nature on Twitch: https://www.twitch.tv/force_of_nature
1:43 1. Primary Damage Focus
2:24 2. Movement
3:16 3. Blocking
3:57 4. Parry Mechanics
4:58 5. Triangle System
5:30 6. Critical Hold System
5:53 7. Environmental Damage
6:25 8. Meter Mechanics
7:28 9. Weight Classes
*4 Movement Types
1. Forward-Forward-Back-Back Movement (66-44)
2. Freestep-Block Backstep (FSBB)
3. Korean Backdash Cancelling (KBD)
4. Crouch dashing / Wavedashing
*4 Critical Stun Offensive Routes
#1.) Keep The Stun Going And Launch
#2.) Stun The Opponent And Wait (Critical Hold Baiting)
#3.) Set Up a Knockdown
#4.) Stun-Launch
*Throw System
#1.) 5 Frame Throw: Neutral Tick Throw/Breakable
#2.) 7 Frame Throw: Punish Throw (Good forward grapple range)
#3.) 10 Frame Throw: Secondary Punish Throw
#4.) 12 Frame Throw: Hold Punish Throw
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Here are the DOA6 character guides: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Dont forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
#DOA6LR #DOA6 #DeadorAlive6LastRound How To Transition Between Fighting Games | TEKKEN | DOA | VF](https://i.ytimg.com/vi/vqxmDy5VO4g/mqdefault.jpg)



