Uploaded December 2020 | Updated September 2026, 1 week ago
This is a small guide to help people out if they're interested in Hwang and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything.
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
*Hwang's an awful beginner character for those learning SCVI
0:00 Introduction
3:02 Some BnB's
3:41 Close Range Focus
5:55 Mid Range Focus
8:54 Hwang's Just Frame & Crouch Moves
10:44 Hwang's Talisman, Aura, Special Stances & Long Range Focus
17:06 Soul Charge & Meter-Based Moves
22:29 Throw Game
24:41 Guard Gauge Harassment & Guard Burst
27:10 Wall Game
27:37 Outroduction
*Additional Notes
- Hwang's Lifeforce is determined by a number between 9 & -9 with the number at the end of a round determining how much soul gauge you gain or lose, and how much starting health you potentially lose. If your Lifeforce is 1 or higher you can gain a little soul gauge. If you Lifeforce is 0 or lower you can potentially lose starting health and even lose some soul gauge (I.e. Don't start a round with -9 Lifeforce)
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-)
#HwangGuideSCVI #SoulCalibur #SCVI
This is a small guide to help people out if they're interested in Hwang and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything.
If you're having a little difficulty with the FGC notation terminology, check out here: youtube.com/watch?v=TlCcAiNLzps&t=110s
Join TopTierFighters here: patreon.com/toptiertips/overview
Follow Force of Nature on Twitter: twitter.com/ForceofNature99
Follow Force of Nature on Twitch: twitch.tv/force_of_nature
*Hwang's an awful beginner character for those learning SCVI
0:00 Introduction
3:02 Some BnB's
3:41 Close Range Focus
5:55 Mid Range Focus
8:54 Hwang's Just Frame & Crouch Moves
10:44 Hwang's Talisman, Aura, Special Stances & Long Range Focus
17:06 Soul Charge & Meter-Based Moves
22:29 Throw Game
24:41 Guard Gauge Harassment & Guard Burst
27:10 Wall Game
27:37 Outroduction
*Additional Notes
- Hwang's Lifeforce is determined by a number between 9 & -9 with the number at the end of a round determining how much soul gauge you gain or lose, and how much starting health you potentially lose. If your Lifeforce is 1 or higher you can gain a little soul gauge. If you Lifeforce is 0 or lower you can potentially lose starting health and even lose some soul gauge (I.e. Don't start a round with -9 Lifeforce)
For Directional Notation
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
For Input commands:
A = Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard Button
6G = Guard Impact
A+G = First Throw
4A+G = Second Throw
6B+G = Resist Impact
B+G = Reversal Edge
A+B+K = Critical Edge
236A+B+K = Soul Attack
Legend:
W! = Wall Splat
W!! = Second Wall Splat
GB! = Guard Burst
CE = Critical Edge
( ) = Held Input
: = Just Frame Input
Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-)
#HwangGuideSCVI #SoulCalibur #SCVI
![How To Transition Between Fighting Games | TEKKEN | DOA | VF
With the impending arrival of Dead or Alive 6 Last Round & Dead or Alive 7, now is the right time to learn some DOA! Ill help you make the transition as we look at 3D fighting games Dead or Alive 6, TEKKEN 8 and Virtua Fighter 5 REVO in How to Transition to a New Fighting Game [3D-3D].
If youre having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
Support the channel here: https://www.patreon.com/toptiertips/overview
Request coaching here: https://metafy.gg/@smrt-fon
Follow Force of Nature on Twitter: https://twitter.com/ForceofNature99
Follow Force of Nature on Twitch: https://www.twitch.tv/force_of_nature
1:43 1. Primary Damage Focus
2:24 2. Movement
3:16 3. Blocking
3:57 4. Parry Mechanics
4:58 5. Triangle System
5:30 6. Critical Hold System
5:53 7. Environmental Damage
6:25 8. Meter Mechanics
7:28 9. Weight Classes
*4 Movement Types
1. Forward-Forward-Back-Back Movement (66-44)
2. Freestep-Block Backstep (FSBB)
3. Korean Backdash Cancelling (KBD)
4. Crouch dashing / Wavedashing
*4 Critical Stun Offensive Routes
#1.) Keep The Stun Going And Launch
#2.) Stun The Opponent And Wait (Critical Hold Baiting)
#3.) Set Up a Knockdown
#4.) Stun-Launch
*Throw System
#1.) 5 Frame Throw: Neutral Tick Throw/Breakable
#2.) 7 Frame Throw: Punish Throw (Good forward grapple range)
#3.) 10 Frame Throw: Secondary Punish Throw
#4.) 12 Frame Throw: Hold Punish Throw
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Here are the DOA6 character guides: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Dont forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
#DOA6LR #DOA6 #DeadorAlive6LastRound How To Transition Between Fighting Games | TEKKEN | DOA | VF](https://i.ytimg.com/vi/vqxmDy5VO4g/mqdefault.jpg)






