Uploaded April 2020 | Updated September 2026, 1 week ago
Same as the main Hitomi guide, but without the music clips (well besides any in-game music).
The main guide is here: Dead or Alive 6: HITOMI ADVANCED GUIDE Tutorial: youtube.com/watch?v=2uaywk3B04M
This is a follow-up DOA6 guide to help people out if they're interested in Hitomi and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Join TopTierFighters here: patreon.com/toptiertips/overview
Here's the TopTierTips Hitomi novice guide: youtube.com/watch?v=b1bOlMf2kKM&t=4s
*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
0:00 Introduction
3:07 CLOSE RANGE Focus (Poking, Mix-ups & Pressure)
4:05 - 5P Jab Strings Uses/Application
8:05 - 6P Elbow Strings Uses/Application
9:51 - 6K Knee Strings Uses/Application
11:46 - 3K Uses/Application
13:19 - 66P & 66K Uses/Application & Close Range Approach
15:46 - 9P Uses/Application
17:26 - Go-To Tracking Moves
21:04 - Low Crushes & Hi-Crushes
23:22 - Guard Break Meta
26:07 - PK/PK2K String Checks
26:56 MID-RANGE Focus (Keepout & Footsies)
28:29 - Hi-Crushes & Low Crushes From Outside Close Range
29:33 - Tracking Moves & Footsies
32:17 - 46K Application & The "Deathfists"
32:49 LONG RANGE Focus (Keepout Or Getting-In)
33:19 - Movement & Spacing
34:01 - Long Range Keepout Tools
35:26 - Getting-In While At A Life Deficit
36:41 Okizeme
39:05 Throw Game
41:11 Holds & Parries Game
44:50 Wall Game
46:55 Outroduction
*Note that Hitomi's a good beginner character
*Additional Notes
- Hitomi is a "Lightweight" character
- As a Hitomi player, it is particularly important to try and memorize as much of her moveset as possible for mix-up purposes
- Hitomi isn't really a "tech-based" character compared to some more advanced characters because the focus with this character is based around solid neutral fundamentals, footsies, and understanding of DOA6's systems & match-ups
*Combos Featured in the Guide
#1) S, 8H+K, 33P, 214KPP, dash-in, 236P, DZ!, dash-in, 8H+K, 33P, 214KPP, 6S
#2) 46H, 7PK, 214KPP, 6SH, 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, dash-in, 236P
#3) 66K2K, 1K, 1P, dash-in, 6T, 6H+K, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, 6S
#4) P6PP, S, 8H+K, 33P, 214KPP, dash-in, 236P
#5) 6K, 6P, 7PP, 214P, dash-in, 236P
#6) 6K, 6P, 9K, 7PK, KP
#7) 9PK, 7PK, KP
#8) 66PPP, 214KPP, dash-in, 6SH, 8H+K, 33P, 214KPP, dash-in, 236P
#9) P6PP+KK, 1P, 1K, 6H+K
#10) 4(P+K), microdash, 4H+K, BTPP6PK
#11) 4(P+K), 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, microdash, 9K, 214KPP, dash-in, 236P
#12) 46K, 66H+K, 7PK, P+KPP
#13) 46K, 46P, 66H+K
#14) 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, 6H+K
#15) CH 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, CH 6H+K
#16) 46H, 7PK, 214KPP, 6SH, 236P, W!, 7PK, P+KPP
#17) 46K, 236P, DZ!, 214KPP, Sidewalk-Right, 6SH, 8H+K, 33P, 214KPP, FB!, 66KKK
#18) S, 8H+K, 33P, 214KPP, SW-Right, FB!, 66KKK, DZ!, SW-Right, 8H+K, 33P, 214KPP, FB!, SW-Right, 6S, CA!, 33P, 214KPP, FB!, 46P
*Shoutout to UGS LordXav1er for tips & ideas within this guide.
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#HitomiGuideDOA6 #DeadorAlive6 #TeamNINJA
Same as the main Hitomi guide, but without the music clips (well besides any in-game music).
The main guide is here: Dead or Alive 6: HITOMI ADVANCED GUIDE Tutorial: youtube.com/watch?v=2uaywk3B04M
This is a follow-up DOA6 guide to help people out if they're interested in Hitomi and would like an idea on how to approach learning her. This guide is mainly for letting you go a bit further than the novice guide, but not quite expert level with the character. Feel free to message me if you have any questions pertaining to anything. Cheers!
Join TopTierFighters here: patreon.com/toptiertips/overview
Here's the TopTierTips Hitomi novice guide: youtube.com/watch?v=b1bOlMf2kKM&t=4s
*Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha
0:00 Introduction
3:07 CLOSE RANGE Focus (Poking, Mix-ups & Pressure)
4:05 - 5P Jab Strings Uses/Application
8:05 - 6P Elbow Strings Uses/Application
9:51 - 6K Knee Strings Uses/Application
11:46 - 3K Uses/Application
13:19 - 66P & 66K Uses/Application & Close Range Approach
15:46 - 9P Uses/Application
17:26 - Go-To Tracking Moves
21:04 - Low Crushes & Hi-Crushes
23:22 - Guard Break Meta
26:07 - PK/PK2K String Checks
26:56 MID-RANGE Focus (Keepout & Footsies)
28:29 - Hi-Crushes & Low Crushes From Outside Close Range
29:33 - Tracking Moves & Footsies
32:17 - 46K Application & The "Deathfists"
32:49 LONG RANGE Focus (Keepout Or Getting-In)
33:19 - Movement & Spacing
34:01 - Long Range Keepout Tools
35:26 - Getting-In While At A Life Deficit
36:41 Okizeme
39:05 Throw Game
41:11 Holds & Parries Game
44:50 Wall Game
46:55 Outroduction
*Note that Hitomi's a good beginner character
*Additional Notes
- Hitomi is a "Lightweight" character
- As a Hitomi player, it is particularly important to try and memorize as much of her moveset as possible for mix-up purposes
- Hitomi isn't really a "tech-based" character compared to some more advanced characters because the focus with this character is based around solid neutral fundamentals, footsies, and understanding of DOA6's systems & match-ups
*Combos Featured in the Guide
#1) S, 8H+K, 33P, 214KPP, dash-in, 236P, DZ!, dash-in, 8H+K, 33P, 214KPP, 6S
#2) 46H, 7PK, 214KPP, 6SH, 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, dash-in, 236P
#3) 66K2K, 1K, 1P, dash-in, 6T, 6H+K, Sidewalk-Left, 6P+K, 8H+K, Microdash, 9K, 214KPP, 6S
#4) P6PP, S, 8H+K, 33P, 214KPP, dash-in, 236P
#5) 6K, 6P, 7PP, 214P, dash-in, 236P
#6) 6K, 6P, 9K, 7PK, KP
#7) 9PK, 7PK, KP
#8) 66PPP, 214KPP, dash-in, 6SH, 8H+K, 33P, 214KPP, dash-in, 236P
#9) P6PP+KK, 1P, 1K, 6H+K
#10) 4(P+K), microdash, 4H+K, BTPP6PK
#11) 4(P+K), 3K, Small W!, Sidewalk-Left, 6P+K, 8H+K, microdash, 9K, 214KPP, dash-in, 236P
#12) 46K, 66H+K, 7PK, P+KPP
#13) 46K, 46P, 66H+K
#14) 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, 6H+K
#15) CH 8H+K, 33P, 214KPP, dash-in, 6K2K, 1K, 1K, CH 6H+K
#16) 46H, 7PK, 214KPP, 6SH, 236P, W!, 7PK, P+KPP
#17) 46K, 236P, DZ!, 214KPP, Sidewalk-Right, 6SH, 8H+K, 33P, 214KPP, FB!, 66KKK
#18) S, 8H+K, 33P, 214KPP, SW-Right, FB!, 66KKK, DZ!, SW-Right, 8H+K, 33P, 214KPP, FB!, SW-Right, 6S, CA!, 33P, 214KPP, FB!, 46P
*Shoutout to UGS LordXav1er for tips & ideas within this guide.
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input "Throw"
H+P+K = Alternate Way to Input "S"
Check out the TopTierTips Guide Series: youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
Look out for further DOA6 guides in the future!
#HitomiGuideDOA6 #DeadorAlive6 #TeamNINJA








![How To Transition Between Fighting Games | TEKKEN | DOA | VF
With the impending arrival of Dead or Alive 6 Last Round & Dead or Alive 7, now is the right time to learn some DOA! Ill help you make the transition as we look at 3D fighting games Dead or Alive 6, TEKKEN 8 and Virtua Fighter 5 REVO in How to Transition to a New Fighting Game [3D-3D].
If youre having a little difficulty with the FGC notation terminology, check out here: https://www.youtube.com/watch?v=TlCcAiNLzps&t=110s
Support the channel here: https://www.patreon.com/toptiertips/overview
Request coaching here: https://metafy.gg/@smrt-fon
Follow Force of Nature on Twitter: https://twitter.com/ForceofNature99
Follow Force of Nature on Twitch: https://www.twitch.tv/force_of_nature
1:43 1. Primary Damage Focus
2:24 2. Movement
3:16 3. Blocking
3:57 4. Parry Mechanics
4:58 5. Triangle System
5:30 6. Critical Hold System
5:53 7. Environmental Damage
6:25 8. Meter Mechanics
7:28 9. Weight Classes
*4 Movement Types
1. Forward-Forward-Back-Back Movement (66-44)
2. Freestep-Block Backstep (FSBB)
3. Korean Backdash Cancelling (KBD)
4. Crouch dashing / Wavedashing
*4 Critical Stun Offensive Routes
#1.) Keep The Stun Going And Launch
#2.) Stun The Opponent And Wait (Critical Hold Baiting)
#3.) Set Up a Knockdown
#4.) Stun-Launch
*Throw System
#1.) 5 Frame Throw: Neutral Tick Throw/Breakable
#2.) 7 Frame Throw: Punish Throw (Good forward grapple range)
#3.) 10 Frame Throw: Secondary Punish Throw
#4.) 12 Frame Throw: Hold Punish Throw
For Directional Notation:
7 8 9
4 5 6
1 2 3
Each number represents the corresponding direction. 1 for Down-Back, 9 for Up-Forward, 5 for Neutral or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc.
Legend:
CH = Counter-Hit
BT = Backturned Stance
W! = Wall Splat
DZ! = Dangerzone Splat
SDS! = Sit Down Stun
FB! = Floor Bounce
CA! = Citizen Assist
For Input commands:
P = Punch
K = Kick
H = Hold/Guard Button
T = Throw Button
S = Special Button
P+K = Strong punch
H+K = Strong Kick
H+P = Alternate Way to Input Throw
H+P+K = Alternate Way to Input S
Check out the TopTierTips Guide Series: https://www.youtube.com/watch?v=oFIZOxrRW44&list=PLV4Z7LoRwodBYCiMNOVwLGY75qkNNlNTv&index=2&t=1s
Here are the DOA6 character guides: https://www.youtube.com/playlist?list=PLV4Z7LoRwodCADdouGiwSnK9XNUS1LleT
Dont forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-)
#DOA6LR #DOA6 #DeadorAlive6LastRound How To Transition Between Fighting Games | TEKKEN | DOA | VF](https://i.ytimg.com/vi/vqxmDy5VO4g/mqdefault.jpg)

