javidx9 | NES Emulator Part #6: APU - Sounds, Beeps & Bloops @javidx9 | Uploaded November 2019 | Updated October 2024, 5 days ago.
In this video I look at how to start adding audio to the NES emulation. But before I can, I show an example of how to use the audio framework within the olcPixelGameEngine. Ultimately, adding audio requires a significant shift in thinking about how to control timing in emulations, and I end with some really horrible and yet still fantastic noise!
Source: github.com/OneLoneCoder/olcNES
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
In this video I look at how to start adding audio to the NES emulation. But before I can, I show an example of how to use the audio framework within the olcPixelGameEngine. Ultimately, adding audio requires a significant shift in thinking about how to control timing in emulations, and I end with some really horrible and yet still fantastic noise!
Source: github.com/OneLoneCoder/olcNES
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com