Uploaded February 2022 | Updated September 2026, 2 weeks ago
In this video I look at how a simple quad tree can be used to partition space to make searching for objects within that space much much faster.
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
In this video I look at how a simple quad tree can be used to partition space to make searching for objects within that space much much faster.
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com










