Quirky Quad Trees Part1: Static Spatial Acceleration @javidx9
Quirky Quad Trees Part1: Static Spatial Acceleration  @javidx9
Uploaded February 2022 | Updated September 2026, 2 weeks ago
In this video I look at how a simple quad tree can be used to partition space to make searching for objects within that space much much faster.

Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_QuadTree1.cpp

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Quirky Quad Trees Part1: Static Spatial Acceleration

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