Uploaded January 2021 | Updated September 2026, 1 week ago
Hello! In this video I look at a really simple and accurate way to statically resolve circle vs rectangle collisions. I also introduce the TransformedView olc::PixelGameEngine Extension.
Live Demo: community.onelonecoder.com/members/javidx9/CircleVsRectangle
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_CircleVsRect.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com
Hello! In this video I look at a really simple and accurate way to statically resolve circle vs rectangle collisions. I also introduce the TransformedView olc::PixelGameEngine Extension.
Live Demo: community.onelonecoder.com/members/javidx9/CircleVsRectangle
Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_CircleVsRect.cpp
Patreon: patreon.com/javidx9
YouTube: youtube.com/javidx9
youtube.com/javidx9extra
Discord: discord.gg/WhwHUMV
Twitter: twitter.com/javidx9
Twitch: twitch.tv/javidx9
GitHub: github.com/onelonecoder
Homepage: onelonecoder.com










