Circle Vs Rectangle Collisions (and TransformedView PGEX) @javidx9
Circle Vs Rectangle Collisions (and TransformedView PGEX)  @javidx9
Uploaded January 2021 | Updated September 2026, 1 week ago
Hello! In this video I look at a really simple and accurate way to statically resolve circle vs rectangle collisions. I also introduce the TransformedView olc::PixelGameEngine Extension.

Live Demo: community.onelonecoder.com/members/javidx9/CircleVsRectangle

Source: github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_CircleVsRect.cpp

Patreon: patreon.com/javidx9

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Circle Vs Rectangle Collisions (and TransformedView PGEX)

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