Uploaded August 2018 | Updated September 2026, 1 week ago
Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping planes in a 3D engine. In addition, I derive the look at and point at matrices, typically used in cameras, and talk about how to clip triangles against planes in world space, views space and screen space
Source: github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Engine3D
discord.gg/WhwHUMV
Blog: onelonecoder.com
Twitter: @javidx9
Twitch: javidx9
Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping planes in a 3D engine. In addition, I derive the look at and point at matrices, typically used in cameras, and talk about how to clip triangles against planes in world space, views space and screen space
Source: github.com/OneLoneCoder/Javidx9/tree/master/ConsoleGameEngine/BiggerProjects/Engine3D
discord.gg/WhwHUMV
Blog: onelonecoder.com
Twitter: @javidx9
Twitch: javidx9










