javidx9 | Arbitrary Rectangle Collision Detection & Resolution - Complete! @javidx9 | Uploaded 4 years ago | Updated 4 days ago
In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size rectangle vs rectangle collisions and collision resolution, applicable to "rectangle soups" or tile map based interactions.
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size rectangle vs rectangle collisions and collision resolution, applicable to "rectangle soups" or tile map based interactions.
Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp
Patreon: https://www.patreon.com/javidx9
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com