@javidx9
  @javidx9
javidx9 | Arbitrary Rectangle Collision Detection & Resolution - Complete! @javidx9 | Uploaded 4 years ago | Updated 4 days ago
In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size rectangle vs rectangle collisions and collision resolution, applicable to "rectangle soups" or tile map based interactions.

Source: https://github.com/OneLoneCoder/Javidx9/blob/master/PixelGameEngine/SmallerProjects/OneLoneCoder_PGE_Rectangles.cpp

Patreon: https://www.patreon.com/javidx9

YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Homepage: https://www.onelonecoder.com
Arbitrary Rectangle Collision Detection & Resolution - Complete!olc::PixelGameEngine 2.0NES Emulator Part #2: The CPU (6502 Implementation)IMPORTANT! CHANNEL UPDATENES Emulator Part #7: More About MappersQuirky Quad Trees Part1: Static Spatial AccelerationTinkering With Spirographs in C++Circle Vs Rectangle Collisions (and TransformedView PGEX)How I Practice Programming: Five DiceEssential Mathematics For Aspiring Game DevelopersolcCodeJam2020 AnnouncementAutomating Sequences via Lua Coroutines in C++

Arbitrary Rectangle Collision Detection & Resolution - Complete! @javidx9