Uploaded November 2021 | Updated September 2026, 3 weeks ago
Composer: Chikayo Fukuda
00:00 - 01. Opening
01:36 - 02. Title
01:56 - 03. Mode Select
03:07 - 04. Collection
04:29 - 05. Shopping Day
05:20 - 06. Hero Mode
06:49 - 07. Battle Victory
07:49 - 08. Awakening Mode
08:43 - 09. Aim For The Top
10:12 - 10. Minigame Win
10:54 - 11. Difficult Questions And Odd Questions
11:43 - 12. Training Field
14:04 - 13. Hidden Leaf Village
16:41 - 14. Blue Sky Plain
18:58 - 15. Wilderness Of Running Water
21:20 - 16. Mirage Desert
23:47 - 17. Hidden Sand Gate
26:04 - 18. Hidden Sand Village
28:19 - 19. Twilight Cliff
31:02 - 20. Crystal Cave
33:17 - 21. The Final Valley
35:34 - 22. Master And Pupil
37:18 - 23. Tree Felling Village
40:08 - 24. Human Sacrifice Girl
42:20 - 25. Deep, Dark, Crystal Cave
44:39 - 26. Confrontation With Black Shadow
47:03 - 27. Giant Dark Shadow
48:59 - 28. Bond At Stake
51:07 - 29. A Sliver Of Hope
52:20 - 30. Hidden Leaf Village
54:44 - 31. Jiraiya Dojo
56:16 - 32. Hokage's Mansion
58:13 - 33. Approaching Threat
1:00:27 - 34. Looming Tension
1:02:04 - 35. Kazekage Being Attacked
1:04:26 - 36. Kick The Earth
1:06:22 - 37. Struggling Battle
1:08:33 - 38. Gaining Experience
1:09:32 - 39. Naruto & Gaara
1:12:00 - 40. Onyx With Red Clouds
1:13:36 - 41. Odd Beast & Demon
1:16:03 - 42. Hidden Sand Village
1:18:10 - 43. Brothers
1:20:08 - 44. Vermillion Power
1:21:55 - 45. Quiet Eyes
1:23:51 - 46. Phantom Of The Mist
1:25:39 - 47. Vermillion Crash
1:28:33 - 48. Gleam In The Eyes
1:30:41 - 49. Tree Revival Village
1:32:35 - 50. Sasuke & Sakura
1:34:42 - 51. To Each One's Future (Staff Roll 1)
1:38:23 - 52. Hopes (Staff Roll 2)
1:41:58 - 53. Under The Trees (Staff Roll 3)
And here goes the next in my complete Chikayo Fukuda Naruto collection. Sadly this has lower quality 24khz audio files which is quite noticeable in some tracks. Sadly no higher quality sources exist.
Composer: Chikayo Fukuda
00:00 - 01. Opening
01:36 - 02. Title
01:56 - 03. Mode Select
03:07 - 04. Collection
04:29 - 05. Shopping Day
05:20 - 06. Hero Mode
06:49 - 07. Battle Victory
07:49 - 08. Awakening Mode
08:43 - 09. Aim For The Top
10:12 - 10. Minigame Win
10:54 - 11. Difficult Questions And Odd Questions
11:43 - 12. Training Field
14:04 - 13. Hidden Leaf Village
16:41 - 14. Blue Sky Plain
18:58 - 15. Wilderness Of Running Water
21:20 - 16. Mirage Desert
23:47 - 17. Hidden Sand Gate
26:04 - 18. Hidden Sand Village
28:19 - 19. Twilight Cliff
31:02 - 20. Crystal Cave
33:17 - 21. The Final Valley
35:34 - 22. Master And Pupil
37:18 - 23. Tree Felling Village
40:08 - 24. Human Sacrifice Girl
42:20 - 25. Deep, Dark, Crystal Cave
44:39 - 26. Confrontation With Black Shadow
47:03 - 27. Giant Dark Shadow
48:59 - 28. Bond At Stake
51:07 - 29. A Sliver Of Hope
52:20 - 30. Hidden Leaf Village
54:44 - 31. Jiraiya Dojo
56:16 - 32. Hokage's Mansion
58:13 - 33. Approaching Threat
1:00:27 - 34. Looming Tension
1:02:04 - 35. Kazekage Being Attacked
1:04:26 - 36. Kick The Earth
1:06:22 - 37. Struggling Battle
1:08:33 - 38. Gaining Experience
1:09:32 - 39. Naruto & Gaara
1:12:00 - 40. Onyx With Red Clouds
1:13:36 - 41. Odd Beast & Demon
1:16:03 - 42. Hidden Sand Village
1:18:10 - 43. Brothers
1:20:08 - 44. Vermillion Power
1:21:55 - 45. Quiet Eyes
1:23:51 - 46. Phantom Of The Mist
1:25:39 - 47. Vermillion Crash
1:28:33 - 48. Gleam In The Eyes
1:30:41 - 49. Tree Revival Village
1:32:35 - 50. Sasuke & Sakura
1:34:42 - 51. To Each One's Future (Staff Roll 1)
1:38:23 - 52. Hopes (Staff Roll 2)
1:41:58 - 53. Under The Trees (Staff Roll 3)
And here goes the next in my complete Chikayo Fukuda Naruto collection. Sadly this has lower quality 24khz audio files which is quite noticeable in some tracks. Sadly no higher quality sources exist.










![Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]
Composer: Dan Wentz
00:00 - 01. Descent 2
03:00 - 02. Briefing
04:34 - 03. Game #1
07:25 - 04. Game #2
12:04 - 05. Game #3
16:39 - 06. Game #4
20:02 - 07. Credits
These are all new releases. This time around I tackled PC games with Midi GM soundtracks from the mid 90s. I did these over a couple of months though I already looked before that into the topic since I first needed to figure out a process that makes it possible to render HQ audio because that Roland SCVA 1.16 VST was really picky about the DAW and most didnt work but FL Studio worked fine in combination with loopMIDI.
I usually tracked down the original MIDIs and avoided mus conversions as much as possible for instrument and BPM accuracy. This is why you might notice a few little differences in comparison to other renders since the Doom renders are based on the leaked Doom source code which still had the original Bobby Prince midi compositions rather than mus. They still had their Roland GS extensions intact for example.
After getting all the MIDI files I mostly rendered all channels one by one so that I can do more precise cleaning and mixing. The Bobby Prince and Lee Jackson compositions were most of the time left as is since they were composed on Roland and sounded right to me. Heretic and Hexen were highly reworked though and the mixing might be quite different from what you are used to since I really wasnt happy with the instrument balance and I tried to make clean balanced mixes with every detail audible and a clean soundstage. The James Paddock compositions were only slightly reworked since they were usually fine with the soundfont.
What was made completely different is Descent though. This is because there wasnt really a way to render the midis directly due to them being hmi files and some of the MIDI information and samples coming straight from the games code. Therefore I setup Dosbox and recorded the MIDI output and then did the mastering. In this case I also included the Redbook audio as bonus which I declicked and remastered too.
All renders and masters were saved as 96khz 24bit though it should be said that the majority of the SCVA samples seem to be 16khz. Descent 2 (Re-Engineered Soundtrack) [SCVA SC-55]](https://i.ytimg.com/vi/v-Eb6wp0LXQ/mqdefault.jpg)