Uploaded December 2025 | Updated September 2026, 2 weeks ago
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred
![Wave Defense, Spatial Hashes, and the Pain of Browser Issues [MMO Devlog]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Play: https://mythfall.com
⁍ Github: https://github.com/unitoftime
// References
⁍ Ebitengine: https://ebitengine.org/
⁍ Javascript EventLoop: https://youtu.be/cCOL7MC4Pl0
// Description
This week I implemented a wave defense mode, improved the collision detection by using spatial hashes, and struggled through some performance problems in Firefox. Wave Defense, Spatial Hashes, and the Pain of Browser Issues [MMO Devlog]](https://i.ytimg.com/vi/-f3LX3Q958A/mqdefault.jpg)




![[Making an MMO] Episode 8 - Websocket Hosting and Dialing
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Todays episode begins the journey of adding online infrastructure to our game. We will start with creating a basic server binary who will host a websocket server, then our client will dial that websocket server and send some data.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Let me know if you have any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 8 - Websocket Hosting and Dialing](https://i.ytimg.com/vi/0TYvrkNYl3o/mqdefault.jpg)




