[Making an MMO] Episode 8 - Websocket Hosting and Dialing @UnitOfTimeYT
[Making an MMO] Episode 8 - Websocket Hosting and Dialing  @UnitOfTimeYT
Uploaded August 2021 | Updated September 2026, 2 weeks ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall

Today's episode begins the journey of adding online infrastructure to our game. We will start with creating a basic server binary who will host a websocket server, then our client will dial that websocket server and send some data.

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching! Let me know if you have any questions!

// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
[Making an MMO] Episode 8 - Websocket Hosting and DialingMythfall - Golang MMO DevelopmentMythfall - MMO Dev - Balance ImprovementsMythfall - Golang MMO DevelopmentMythfall - Doing some very important programmingMythfall - New Desert Biomes!Programming language day![Making an MMO] Episode 4 - Cameras and matrix transformations of that ilkBuilding a fast ECS on top of a slow ECSHow I reduced my networking bandwidth by over 50%Mythfall - New ItemsMythfall - Sphere Rework
UnitOfTime |

[Making an MMO] Episode 8 - Websocket Hosting and Dialing

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