Uploaded September 2022 | Updated September 2026, 2 weeks ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
This is a quick introduction to Entity Component System Framework design. Specifically focused on how I built and implemented mine. There's a few interesting challenges with cache coherency, entity management, and entity filtering to tackle; so let's take a look!
Articles about building ECS frameworks
⁍ ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742
⁍ skypjack.github.io/2019-02-14-ecs-baf-part-1
Other links
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Code: github.com/unitoftime/ecs
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
This is a quick introduction to Entity Component System Framework design. Specifically focused on how I built and implemented mine. There's a few interesting challenges with cache coherency, entity management, and entity filtering to tackle; so let's take a look!
Articles about building ECS frameworks
⁍ ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742
⁍ skypjack.github.io/2019-02-14-ecs-baf-part-1
Other links
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Code: github.com/unitoftime/ecs








![Building a Proxy Server for an MMO [Making an MMO - E14]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we explore the basic concepts behind proxy servers: What they are and why they are used. We will discuss the major implementation details of our proxy as well as tout some of the benefits of hiding our game server behind a custom written reverse proxy.
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Building a Proxy Server for an MMO [Making an MMO - E14]](https://i.ytimg.com/vi/D7Mk1L4iDNA/mqdefault.jpg)

