Building a Proxy Server for an MMO [Making an MMO - E14] @UnitOfTimeYT
Building a Proxy Server for an MMO [Making an MMO - E14]  @UnitOfTimeYT
Uploaded September 2021 | Updated September 2026, 2 weeks ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall

Today we explore the basic concepts behind proxy servers: What they are and why they are used. We will discuss the major implementation details of our proxy as well as tout some of the benefits of hiding our game server behind a custom written reverse proxy.

⁍ Series: youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching! Happy to answer any questions!

// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
Building a Proxy Server for an MMO [Making an MMO - E14]Mythfall - Dungeon Modifiers and Abilities ReworkMythfall: Achievements and Chat TitlesMythfall - New Quest (Golang MMO)Mythfall - Golang MMO DevelopmentMythfall - MMO Dev - Balance ImprovementsMythfall Devlog: Adding more event bossesMythfall - Christmas Event!Mythfall - Worm BossfightMythfall Devlog: Hacking Go Plugins for hot code reloadingLiterate(ish) Programming in GoMythfall Devlog: Building a Tutorial
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Building a Proxy Server for an MMO [Making an MMO - E14]

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