How I reduced my networking bandwidth by over 50% @UnitOfTimeYT
How I reduced my networking bandwidth by over 50%  @UnitOfTimeYT
Uploaded May 2023 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
⁍ Play: mythfall.com

// Description
This week I optimized my networking in two ways. First I added vision based culling so that I could scale the world size without increasing packet size. And second I did some optimizations and bitpackings to reduce individual component serializations. The game is handwritten in Go.
How I reduced my networking bandwidth by over 50%Mythfall - New ItemsMythfall - Sphere ReworkNerd Sniped by AlgotradingMythfall - MMO Development (Golang)New weapons, monsters, and some dungeon wallsMythfall - Golang MMO DevelopmentMythfall Devlog: Adding a skill treeBuilding a Proxy Server for an MMO [Making an MMO - E14]Mythfall - Dungeon Modifiers and Abilities ReworkMythfall: Achievements and Chat TitlesMythfall - New Quest (Golang MMO)
UnitOfTime |

How I reduced my networking bandwidth by over 50%

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER