Uploaded November 2025 | Updated September 2026, 1 week ago
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred
Welcome! Here we do all things programming. Mostly in Golang, but sometimes in other languages. My main objective is to write games and game dev tools in golang, but feel free to ask any questions and we can learn golang together. Happy to answer any questions!
⁍ Play: mythfall.com
⁍ Twitch: twitch.tv/unitoftime
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Github: github.com/unitoftime
⁍ Past Streams: youtube.com/playlist?list=PL_r0j2F4Hkj8KZ6jNJPCW3aDH--aWrn-T
Music provided by Chillhop Music: chillhop.ffm.to/creatorcred


![[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Todays episode is about the basics of using OpenSimplex noise to generate a basic terrain for our game.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching!
Techniques from: https://www.redblobgames.com/maps/terrain-from-noise/
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1](https://i.ytimg.com/vi/qxem7awNcsk/mqdefault.jpg)





![Networking Concurrency in Go [Making an MMO - E13]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we will talk about how I used Gos channel concurrency primitive to merge data received from the network into our main set of data used by our game loop.
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Networking Concurrency in Go [Making an MMO - E13]](https://i.ytimg.com/vi/vjPC_mAwZ_w/mqdefault.jpg)
![Handling Player Logins and Logouts [MMO 15]
In this video we explore the synchronization mechanics behind our new login and logout system.
// Socials
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Play: https://mythfall.com
// Code
⁍ MMO Project: https://github.com/unitoftime/mmo Handling Player Logins and Logouts [MMO 15]](https://i.ytimg.com/vi/vsek5TBvkZ8/mqdefault.jpg)
