Uploaded September 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
Today we will talk about how I used Go's channel concurrency primitive to merge data received from the network into our main set of data used by our game loop.
⁍ Series: youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
Today we will talk about how I used Go's channel concurrency primitive to merge data received from the network into our main set of data used by our game loop.
⁍ Series: youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
![Handling Player Logins and Logouts [MMO 15]
In this video we explore the synchronization mechanics behind our new login and logout system.
// Socials
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
⁍ Twitter: https://bit.ly/UnitOfTimeOnTwitter
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Play: https://mythfall.com
// Code
⁍ MMO Project: https://github.com/unitoftime/mmo Handling Player Logins and Logouts [MMO 15]](https://i.ytimg.com/vi/vsek5TBvkZ8/mqdefault.jpg)


![[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Todays episode improves upon the terrain generation we built in Episode 6. We do this in two ways: We overlay OpenSimplex noise at multiple frequencies to make our land look more natural. We also add an islandification function which turns our terrain into a single, large island.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching!
Techniques from: https://www.redblobgames.com/maps/terrain-from-noise/
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 7 - Turning Scattered Terrain into an Island](https://i.ytimg.com/vi/wjFxiHDZ3wo/mqdefault.jpg)






