Uploaded August 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
Today's episode improves upon the terrain generation we built in Episode 6. We do this in two ways: We overlay OpenSimplex noise at multiple frequencies to make our land look more natural. We also add an "islandification" function which turns our terrain into a single, large island.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
Thanks for watching!
Techniques from: redblobgames.com/maps/terrain-from-noise
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
Today's episode improves upon the terrain generation we built in Episode 6. We do this in two ways: We overlay OpenSimplex noise at multiple frequencies to make our land look more natural. We also add an "islandification" function which turns our terrain into a single, large island.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.
Thanks for watching!
Techniques from: redblobgames.com/maps/terrain-from-noise
// Repository: github.com/unitoftime/mmo
// Play: mythfall.com






