[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island @UnitOfTimeYT
[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island  @UnitOfTimeYT
Uploaded August 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall

Today's episode improves upon the terrain generation we built in Episode 6. We do this in two ways: We overlay OpenSimplex noise at multiple frequencies to make our land look more natural. We also add an "islandification" function which turns our terrain into a single, large island.

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching!

Techniques from: redblobgames.com/maps/terrain-from-noise

// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
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[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island

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