Uploaded May 2023 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
⁍ Play: mythfall.com
// Description
This week I added dungeons! The game is handwritten in Go.
// Chapters
0:00 - Intro
0:30 - Instances
1:30 - Portals
1:42 - Generation
2:43 - Boss?
3:08 - Boss!
3:34 - Thanks!
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Discord: discord.gg/63YeahMKfJ
⁍ Patreon: patreon.com/UnitOfTime
⁍ Github: github.com/sponsors/unitoftime
⁍ Twitter: twitter.com/UnitOfTime
⁍ Play: mythfall.com
// Description
This week I added dungeons! The game is handwritten in Go.
// Chapters
0:00 - Intro
0:30 - Instances
1:30 - Portals
1:42 - Generation
2:43 - Boss?
3:08 - Boss!
3:34 - Thanks!

![[Making an MMO] Episode 7 - Turning Scattered Terrain into an Island
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Todays episode improves upon the terrain generation we built in Episode 6. We do this in two ways: We overlay OpenSimplex noise at multiple frequencies to make our land look more natural. We also add an islandification function which turns our terrain into a single, large island.
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching!
Techniques from: https://www.redblobgames.com/maps/terrain-from-noise/
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com [Making an MMO] Episode 7 - Turning Scattered Terrain into an Island](https://i.ytimg.com/vi/wjFxiHDZ3wo/mqdefault.jpg)






