[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1 @UnitOfTimeYT
[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1  @UnitOfTimeYT
Uploaded August 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall

Today's episode is about the basics of using OpenSimplex noise to generate a basic terrain for our game.

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where possible/appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching!

Techniques from: redblobgames.com/maps/terrain-from-noise

// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
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UnitOfTime |

[Making an MMO] Episode 6 - OpenSimplex Terrain Generation 1

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