Bloc | Mount and Blade II Bannerlord - Ambush Mechanic - Marching Attack @Bloctheworker | Uploaded September 2021 | Updated October 2024, 1 hour ago.
About Video:
This is a really sloppy implementation of "ambush while marching" logic. I had to rewrite some of the spawning logic and area calculations, for some reason soldier management, moving people from point X to Y isn't that easy - still idea is very fun to explore. Although it's not clear in the video, I actually implemented a message-delay system, meaning that when marching line becomes too long for big armies, head and tail will not immediately know that they had been attacked and will continue to move forward. After 16 seconds ( 8 seconds each ) entire line will be hostile and trying to organize and take their battle formations.
About Idea:
A simple ambush mechanic demonstration for Bannerlord. I made the entire thing in ~4 hours so it's not perfect but the overall idea is very fun to explore. I'm not planning to release it as a mod.
It's adding camp and ambush mechanic. Camp mechanics will allow players to train their troops with the cost of being stationary. In ambush, players can set up an ambush environment for other hostile parties. The success of this ambush relies on traits and skills. Upon successful ambush, you can attack the enemy army's camp and win even while outnumbered.
Depending on certain conditions ( crouching, night-time, distance and visibility ) they can spot you easily on the battlefield or they can see your troops when it's too late. While you are undetected, they won't realize that your troops are in the battlefield and they will continue their disorganized position.
All "camps" are automatically generated hence the content is random and dynamic to troop culture and count (for example, looters won't have outer palisades ) and can be generated in all terrains.
About Video:
This is a really sloppy implementation of "ambush while marching" logic. I had to rewrite some of the spawning logic and area calculations, for some reason soldier management, moving people from point X to Y isn't that easy - still idea is very fun to explore. Although it's not clear in the video, I actually implemented a message-delay system, meaning that when marching line becomes too long for big armies, head and tail will not immediately know that they had been attacked and will continue to move forward. After 16 seconds ( 8 seconds each ) entire line will be hostile and trying to organize and take their battle formations.
About Idea:
A simple ambush mechanic demonstration for Bannerlord. I made the entire thing in ~4 hours so it's not perfect but the overall idea is very fun to explore. I'm not planning to release it as a mod.
It's adding camp and ambush mechanic. Camp mechanics will allow players to train their troops with the cost of being stationary. In ambush, players can set up an ambush environment for other hostile parties. The success of this ambush relies on traits and skills. Upon successful ambush, you can attack the enemy army's camp and win even while outnumbered.
Depending on certain conditions ( crouching, night-time, distance and visibility ) they can spot you easily on the battlefield or they can see your troops when it's too late. While you are undetected, they won't realize that your troops are in the battlefield and they will continue their disorganized position.
All "camps" are automatically generated hence the content is random and dynamic to troop culture and count (for example, looters won't have outer palisades ) and can be generated in all terrains.