Uploaded September 2021 | Updated September 2026, 2 weeks ago
About Video:
Because it's a night attack, seeing distance is short and this grants chance for our troops to sneak in closer. If we were not crouching, however, they would notice our troops from a longer distance.
Some tents are causing issues for AI when they need to pathfind, but this can be easily avoided if I had time to create new prefabs.
About Idea:
A simple ambush mechanic demonstration for Bannerlord. I made the entire thing in ~4 hours so it's not perfect but the overall idea is very fun to explore. I'm not planning to release it as a mod.
It's adding camp and ambush mechanic. Camp mechanics will allow players to train their troops with the cost of being stationary. In ambush, players can set up an ambush environment for other hostile parties. The success of this ambush relies on traits and skills. Upon successful ambush, you can attack the enemy army's camp and win even while outnumbered.
Depending on certain conditions ( crouching, night-time, distance and visibility ) they can spot you easily on the battlefield or they can see your troops when it's too late. While you are undetected, they won't realize that your troops are in the battlefield and they will continue their disorganized position.
All "camps" are automatically generated hence the content is random and dynamic to troop culture and count (for example, looters won't have outer palisades ) and can be generated in all terrains.
About Video:
Because it's a night attack, seeing distance is short and this grants chance for our troops to sneak in closer. If we were not crouching, however, they would notice our troops from a longer distance.
Some tents are causing issues for AI when they need to pathfind, but this can be easily avoided if I had time to create new prefabs.
About Idea:
A simple ambush mechanic demonstration for Bannerlord. I made the entire thing in ~4 hours so it's not perfect but the overall idea is very fun to explore. I'm not planning to release it as a mod.
It's adding camp and ambush mechanic. Camp mechanics will allow players to train their troops with the cost of being stationary. In ambush, players can set up an ambush environment for other hostile parties. The success of this ambush relies on traits and skills. Upon successful ambush, you can attack the enemy army's camp and win even while outnumbered.
Depending on certain conditions ( crouching, night-time, distance and visibility ) they can spot you easily on the battlefield or they can see your troops when it's too late. While you are undetected, they won't realize that your troops are in the battlefield and they will continue their disorganized position.
All "camps" are automatically generated hence the content is random and dynamic to troop culture and count (for example, looters won't have outer palisades ) and can be generated in all terrains.
![Bannerlord - Important Encounter
NOTE 23.12.2023: Song is removed because thieves at the Orchard music claims it even though it belongs to Alexander Nakarada :) Shows how much Youtube gives a damn about their own Content ID System and allows abusers to abuse it like this.
I was actually planning to make this on 1st of April but I had other things to do.. so here it is now, late 1st of April thing :)
A very important random encounter in Calradia [ meme ]
Nothing to note this time, yall know this.
Im sure no one would get offended by this ( since its clearly a meme ) but if you do, let me know. Name Callum is purely coincidental and doesnt represent a real person. But I have nothing personal against him - obviously - :)
If you want to generate your own blogs, check this out - https://forums.taleworlds.com/index.php?threads/bannerlord-dev-blog-generator-with-generative-pre-trained-transformer.444900/ Bannerlord - Important Encounter](https://i.ytimg.com/vi/e1FQLxCDRhc/mqdefault.jpg)









