Uploaded January 2020 | Updated September 2026, 2 hours ago
UPDATE: Yes, I know it's happened. youtu.be/A_38TZSWDDk
Just like before, if what I'm saying can be done the way I'm saying it, another ultra shortcut WILL exist, and the third one in 2020 too, all in January!
The Exploration Glitch: youtube.com/watch?v=KtVrWvBd0IY
I've had enough of those pesky cones and now I'm back with another full-fledged ultra shortcut theory! In case the actual theory for the shortcut itself was vague, here are the instructions:
1. Use the OOB exploration glitch to get OOB by the start line.
2. Drive a lap along the border to save the setup time for the flap (as that is all this ultra shortcut will be useful for anyway).
3. Clip onto the OOB seam (orange in the image) from within the fence and ride along it back down the track.
4. Either hop back inbounds, or dive below the OOB ground to get the final bit of distance.
5. Finish the lap, and pray it's faster!
ALTERNATELY
1. Same as before up until the clip within the fence.
2. Clip directly towards the last key checkpoint instead.
3. Get a lucky bounce on the OOB hill/slope to get some extra distance and land safely back on the track.
4. Finish the lap, and pray it's faster!
I still have some more theories to share, though this was my last complete theory (for now). If you have any suggestions or ideas for anything, I would love to hear them in the comments, and we can have a brainstorming session/discussion! I like to think that I have a pretty technical understanding of the game now, so hopefully I can answer any questions you might have too!
UPDATE: Yes, I know it's happened. youtu.be/A_38TZSWDDk
Just like before, if what I'm saying can be done the way I'm saying it, another ultra shortcut WILL exist, and the third one in 2020 too, all in January!
The Exploration Glitch: youtube.com/watch?v=KtVrWvBd0IY
I've had enough of those pesky cones and now I'm back with another full-fledged ultra shortcut theory! In case the actual theory for the shortcut itself was vague, here are the instructions:
1. Use the OOB exploration glitch to get OOB by the start line.
2. Drive a lap along the border to save the setup time for the flap (as that is all this ultra shortcut will be useful for anyway).
3. Clip onto the OOB seam (orange in the image) from within the fence and ride along it back down the track.
4. Either hop back inbounds, or dive below the OOB ground to get the final bit of distance.
5. Finish the lap, and pray it's faster!
ALTERNATELY
1. Same as before up until the clip within the fence.
2. Clip directly towards the last key checkpoint instead.
3. Get a lucky bounce on the OOB hill/slope to get some extra distance and land safely back on the track.
4. Finish the lap, and pray it's faster!
I still have some more theories to share, though this was my last complete theory (for now). If you have any suggestions or ideas for anything, I would love to hear them in the comments, and we can have a brainstorming session/discussion! I like to think that I have a pretty technical understanding of the game now, so hopefully I can answer any questions you might have too!


![Battlerock Galaxy [MKW Custom Battle Arena]
CT Wiiki Page: https://wiki.tockdom.com/wiki/Battlerock_Galaxy
Yes, I am still not finished with my backlog of old projects, I severely underestimated my procrastination abilities. Regardless, I am extremely happy with how this came out, my only annoyance is that I could not get the Topmen enemies to work properly, and a custom Topman enemy I found on the Wiiki causes a crash... only when hit with a shell. Hopefully I can release an update that fixes this in the future, but for now I just wanted to get the stage out.
As far as battle arenas go, I think this is easily my best. I went all out on the visuals, and the moving platform gimmick worked out better than expected. Id like to thank Kanto and YoshTaku with help regarding the custom music, I think it is much more fitting than Delfino Piers original theme.
If I had actually finalized this for the Super Mario Galaxy CT Jam, perhaps I could have had a chance at a top spot, but based on the amount of issues I encountered when returning to this project, bailing to my Hurry-Scurry joke track was definitely the right call. Battlerock Galaxy [MKW Custom Battle Arena]](https://i.ytimg.com/vi/z3v0tFrO3fI/mqdefault.jpg)