Uploaded July 2022 | Updated September 2026, 2 hours ago
CT Wiiki Page: wiki.tockdom.com/wiki/Battlerock_Galaxy
Yes, I am still not finished with my backlog of old projects, I severely underestimated my procrastination abilities. Regardless, I am extremely happy with how this came out, my only annoyance is that I could not get the Topmen enemies to work properly, and a custom Topman enemy I found on the Wiiki causes a crash... only when hit with a shell. Hopefully I can release an update that fixes this in the future, but for now I just wanted to get the stage out.
As far as battle arenas go, I think this is easily my best. I went all out on the visuals, and the moving platform gimmick worked out better than expected. I'd like to thank Kanto and YoshTaku with help regarding the custom music, I think it is much more fitting than Delfino Pier's original theme.
If I had actually finalized this for the Super Mario Galaxy CT Jam, perhaps I could have had a chance at a top spot, but based on the amount of issues I encountered when returning to this project, bailing to my Hurry-Scurry joke track was definitely the right call.
CT Wiiki Page: wiki.tockdom.com/wiki/Battlerock_Galaxy
Yes, I am still not finished with my backlog of old projects, I severely underestimated my procrastination abilities. Regardless, I am extremely happy with how this came out, my only annoyance is that I could not get the Topmen enemies to work properly, and a custom Topman enemy I found on the Wiiki causes a crash... only when hit with a shell. Hopefully I can release an update that fixes this in the future, but for now I just wanted to get the stage out.
As far as battle arenas go, I think this is easily my best. I went all out on the visuals, and the moving platform gimmick worked out better than expected. I'd like to thank Kanto and YoshTaku with help regarding the custom music, I think it is much more fitting than Delfino Pier's original theme.
If I had actually finalized this for the Super Mario Galaxy CT Jam, perhaps I could have had a chance at a top spot, but based on the amount of issues I encountered when returning to this project, bailing to my Hurry-Scurry joke track was definitely the right call.