Uploaded April 2020 | Updated September 2026, 3 hours ago
Reuploaded Checkpoint System Explanation: youtu.be/-uWyH01s24M
I'm not sure whether this is a colossal discovery or something small yet interesting, but I guess that will all depend on whether some shortcuts can be found using this. If you want to help, the easiest thing you can do is look to see if these checkpoints also appear in Custom Tracks, as that would prove if they were placed intentionally by people or if they were all created by some faulty code. Once again, it blows my mind that something like this was lurking in the game for nearly 12 years undetected until now. After all, there's no indication that these checkpoints exist ingame unless you use a checkpoint counter mod like I was (or use their respawns to test like I did), and even then, you would still have to be in the exact right place at the right time! Many of these glitchy checkpoints don't even extend inbounds at all, so reaching them would be a near impossible task.
I also wanted to take this opportunity to thank everyone for 100 subscribers, right before the one year anniversary of when I started uploading videos too! I never would have even believed I could have reached this milestone in one year, so thank you so much for supporting my channel! I was planning to make a 100 subscriber special, but my idea kind of fell short, so take this video as the 100 sub special instead for now, and I might do another video at a later date!
I am thinking of finally branching out and making some content on different games, so please let me know if that's something you would be interested in! One of them I've been planning for longer than my channel has been in existence, though it will take a ton of editing! So, stay tuned for the premiere of that series later this month, and I will continue to make Mario Kart Wii glitch content in the meantime!
Reuploaded Checkpoint System Explanation: youtu.be/-uWyH01s24M
I'm not sure whether this is a colossal discovery or something small yet interesting, but I guess that will all depend on whether some shortcuts can be found using this. If you want to help, the easiest thing you can do is look to see if these checkpoints also appear in Custom Tracks, as that would prove if they were placed intentionally by people or if they were all created by some faulty code. Once again, it blows my mind that something like this was lurking in the game for nearly 12 years undetected until now. After all, there's no indication that these checkpoints exist ingame unless you use a checkpoint counter mod like I was (or use their respawns to test like I did), and even then, you would still have to be in the exact right place at the right time! Many of these glitchy checkpoints don't even extend inbounds at all, so reaching them would be a near impossible task.
I also wanted to take this opportunity to thank everyone for 100 subscribers, right before the one year anniversary of when I started uploading videos too! I never would have even believed I could have reached this milestone in one year, so thank you so much for supporting my channel! I was planning to make a 100 subscriber special, but my idea kind of fell short, so take this video as the 100 sub special instead for now, and I might do another video at a later date!
I am thinking of finally branching out and making some content on different games, so please let me know if that's something you would be interested in! One of them I've been planning for longer than my channel has been in existence, though it will take a ton of editing! So, stay tuned for the premiere of that series later this month, and I will continue to make Mario Kart Wii glitch content in the meantime!

![Battlerock Galaxy [MKW Custom Battle Arena]
CT Wiiki Page: https://wiki.tockdom.com/wiki/Battlerock_Galaxy
Yes, I am still not finished with my backlog of old projects, I severely underestimated my procrastination abilities. Regardless, I am extremely happy with how this came out, my only annoyance is that I could not get the Topmen enemies to work properly, and a custom Topman enemy I found on the Wiiki causes a crash... only when hit with a shell. Hopefully I can release an update that fixes this in the future, but for now I just wanted to get the stage out.
As far as battle arenas go, I think this is easily my best. I went all out on the visuals, and the moving platform gimmick worked out better than expected. Id like to thank Kanto and YoshTaku with help regarding the custom music, I think it is much more fitting than Delfino Piers original theme.
If I had actually finalized this for the Super Mario Galaxy CT Jam, perhaps I could have had a chance at a top spot, but based on the amount of issues I encountered when returning to this project, bailing to my Hurry-Scurry joke track was definitely the right call. Battlerock Galaxy [MKW Custom Battle Arena]](https://i.ytimg.com/vi/z3v0tFrO3fI/mqdefault.jpg)