Uploaded February 2020 | Updated September 2026, 2 hours ago
Although it's nothing groundbreaking, I've once again made a few interesting observations on a battle stage. By far the most interesting is that the top of the television screens actually have collision and can be tricked off of. Unfortunately, there is no way to stay up there as it boosts you off, but if you could, it would be a really good hiding spot to guarantee you never get hit.
I am aware about the possibility of hugging the invisible walls to either side of the start to navigate out of bounds, but I was unable to get it to work after many attempts (although I know it is possible), so if someone wants to investigate that possibility, that would be greatly appreciated!
This busy week is finally over, so now I can focus on those new series I've been talking about! Expect the first of them to come out sometime next week. I'm trying to branch out and do more than just glitch-hunting Mario Kart Wii content, so I hope you can understand and will continue to be entertained by my content!
Although it's nothing groundbreaking, I've once again made a few interesting observations on a battle stage. By far the most interesting is that the top of the television screens actually have collision and can be tricked off of. Unfortunately, there is no way to stay up there as it boosts you off, but if you could, it would be a really good hiding spot to guarantee you never get hit.
I am aware about the possibility of hugging the invisible walls to either side of the start to navigate out of bounds, but I was unable to get it to work after many attempts (although I know it is possible), so if someone wants to investigate that possibility, that would be greatly appreciated!
This busy week is finally over, so now I can focus on those new series I've been talking about! Expect the first of them to come out sometime next week. I'm trying to branch out and do more than just glitch-hunting Mario Kart Wii content, so I hope you can understand and will continue to be entertained by my content!
![Battlerock Galaxy [MKW Custom Battle Arena]
CT Wiiki Page: https://wiki.tockdom.com/wiki/Battlerock_Galaxy
Yes, I am still not finished with my backlog of old projects, I severely underestimated my procrastination abilities. Regardless, I am extremely happy with how this came out, my only annoyance is that I could not get the Topmen enemies to work properly, and a custom Topman enemy I found on the Wiiki causes a crash... only when hit with a shell. Hopefully I can release an update that fixes this in the future, but for now I just wanted to get the stage out.
As far as battle arenas go, I think this is easily my best. I went all out on the visuals, and the moving platform gimmick worked out better than expected. Id like to thank Kanto and YoshTaku with help regarding the custom music, I think it is much more fitting than Delfino Piers original theme.
If I had actually finalized this for the Super Mario Galaxy CT Jam, perhaps I could have had a chance at a top spot, but based on the amount of issues I encountered when returning to this project, bailing to my Hurry-Scurry joke track was definitely the right call. Battlerock Galaxy [MKW Custom Battle Arena]](https://i.ytimg.com/vi/z3v0tFrO3fI/mqdefault.jpg)