Entagma | Mograph Liquids: Controlling FLIP Fluids Via Curve Forces @Entagma | Uploaded 3 years ago | Updated 1 hour ago
Support us on Patreon: www.patreon.com/entagma
00:00 - Intro
00:30 - Setting Up Emitters
01:30 - Setting Up The Control Curve
02:20 - Setting Up the FLIP Simulation
06:50 - (Re)Importing The Simulation Results
09:11 - Finding Turbulent Areas In The Fluid
13:20 - Final Sim Settings & Caching
14:58 - Setting Up Octane for Rendering
18:30 - Background Material
18:55 - Fluid Material
24:13 - Infamous Last Words
Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and a bit of shading in Octane and you get a watered down typographic logo.
Jeff's Presentation: youtube.com/watch?v=Q62_p_rlZKM
Download Project File: entagma.com/downloads/FLIP_Fluid_Curveforce_01.zip
Support us on Patreon: www.patreon.com/entagma
00:00 - Intro
00:30 - Setting Up Emitters
01:30 - Setting Up The Control Curve
02:20 - Setting Up the FLIP Simulation
06:50 - (Re)Importing The Simulation Results
09:11 - Finding Turbulent Areas In The Fluid
13:20 - Final Sim Settings & Caching
14:58 - Setting Up Octane for Rendering
18:30 - Background Material
18:55 - Fluid Material
24:13 - Infamous Last Words
Been going through a few of Jeff Wagner’s feature presentations from a the last few Houdini releases and stumbled upon a gem which I thought I’d base a setup on: Controlling FLIP fluids using a curve. Throw in a tiny bit of VDB/VEX magic and a bit of shading in Octane and you get a watered down typographic logo.
Jeff's Presentation: youtube.com/watch?v=Q62_p_rlZKM
Download Project File: entagma.com/downloads/FLIP_Fluid_Curveforce_01.zip