Entagma | Houdini Tutorial: Creating An Abstract Wire Sculpture @Entagma | Uploaded 2 years ago | Updated 31 minutes ago
Support Us On Patreon: patreon.com/entagma
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane.
00:00 - Intro
00:23 - Base Setup
01:48 - VDB + Triangular Remeshing
02:55 - Measuring Curvature + Gradient
04:00 - Orthogonal Vectors Using Cross Product
06:36 - Scattering Points Onto Edges
09:32 - Setting Up Advection Solver
12:40 - Points to Lines
13:15 - Width Attribute For Rendering
14:35 - Setting Up Octane Render
17:17 - Infamous Last Words
Napoleon Scan from www.threedscans.com
Download Project File: entagma.com/downloads/Edge_Advection_Sculpture.zip
Support Us On Patreon: patreon.com/entagma
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll talk briefly about a basic rendering setup in Octane.
00:00 - Intro
00:23 - Base Setup
01:48 - VDB + Triangular Remeshing
02:55 - Measuring Curvature + Gradient
04:00 - Orthogonal Vectors Using Cross Product
06:36 - Scattering Points Onto Edges
09:32 - Setting Up Advection Solver
12:40 - Points to Lines
13:15 - Width Attribute For Rendering
14:35 - Setting Up Octane Render
17:17 - Infamous Last Words
Napoleon Scan from www.threedscans.com
Download Project File: entagma.com/downloads/Edge_Advection_Sculpture.zip