Entagma | Houdini Tutorial: Packing Rigid Bodies In Vellum @Entagma | Uploaded 2 years ago | Updated 38 minutes ago
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Yes, we covered this in our “packing the Torus” tutorial (entagma.com/packing-the-torus), however back then we didn’t have Vellum! You draw the conclusions yourself!
Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation framework which also allows you to simulate soft bodies as well as grains and liquids.
Download Project File: entagma.com/downloads/Vellum_Surface_Packing_01.zip
00:00 - Intro
00:52 - Basic Setup
03:09 - Density From Curve Distance
05:54 - Orienting Copies
07:33 - Connectivity
08:04 - Setting Up Vellum Constraints
09:21 - Scaling Up Copies
10:40 - Bringing Animation Into The Simulation
13:07 - Dealing With Viewport Errors
13:30 - Transforming Original Rigid Geo
14:48 - Infamous Last Words
Support us on Patreon: patreon.com/entagma
Yes, we covered this in our “packing the Torus” tutorial (entagma.com/packing-the-torus), however back then we didn’t have Vellum! You draw the conclusions yourself!
Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation framework which also allows you to simulate soft bodies as well as grains and liquids.
Download Project File: entagma.com/downloads/Vellum_Surface_Packing_01.zip
00:00 - Intro
00:52 - Basic Setup
03:09 - Density From Curve Distance
05:54 - Orienting Copies
07:33 - Connectivity
08:04 - Setting Up Vellum Constraints
09:21 - Scaling Up Copies
10:40 - Bringing Animation Into The Simulation
13:07 - Dealing With Viewport Errors
13:30 - Transforming Original Rigid Geo
14:48 - Infamous Last Words