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Entagma | KarmaXPU Quickstart Pt. 0 - Preparing Our Geometry @Entagma | Uploaded 2 years ago | Updated 1 hour ago
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It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine.

It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in beta, it’s about time we take a few moments to reacquaint ourselves with its capabilities, workflows, pitfalls and fun aspects.

In this tutorial we’ll build a test geometry using Vellum, inspired by Alex Valentina’s Work for Form Mag (behance.net/gallery/148806129/FORM-MAG-NATURE-ISSUE), which in subsequent videos we’re gonna be using to dive deeper into Houdini’s new rendering engine(s).

Download Project File: entagma.com/downloads/Karma_195_quickstart_001.zip

00:00 - Intro
00:35 - Drawing The Outline Curve
02:08 - Preparing The curve
03:30 - Grouping The Edge
03:52 - Setting Up A Vellum Balloon
05:27 - Vellum Solver Setup
06:22 - Post Processing The Simulation
06:45 - Measuring Mesh Curvature
07:19 - Infamous Last Words
KarmaXPU Quickstart Pt. 0 - Preparing Our GeometryNerd Rant: MLOPs - Machine Learning In HoudiniMLOPS: IMG2IMG Workflow & Masking / InpaintingNew in Houdini 19.5 pt. 4: FLIP Sop WorkflowHoudini Tutorial: Creating An Abstract Wire SculptureFree Houdini Tutorial: Simulating A Belt Adjuster In VellumHoudini Tutorial: Packing Rigid Bodies In VellumCreating a Rolling Objects Solver in Houdini Part 7Advanced Setups 19 - Jeroen Claus: Dataviz Excursion - K-means Clustering ExplainedNerd Rant: Math & PapersNew In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)Professor rants about Geometry Nodes in Blender - whats great and whats not so great.

KarmaXPU Quickstart Pt. 0 - Preparing Our Geometry @Entagma

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