Uploaded August 2020 | Updated September 2026, 13 hours ago
Very boring but drop is fun, memory is also fun and easy to learn. 1210 attempts, gg.
Enjoyment: 7/10
Very boring but drop is fun, memory is also fun and easy to learn. 1210 attempts, gg.
Enjoyment: 7/10
![(Mobile) Auditory Breaker by LazerBlitz & Manix648 [144hz]
Raw footage playlist: https://youtube.com/playlist?list=PLRRaPafHqwstm8gB9Y2OSODGeKRX5Xg9M
This is definitely my hardest demon in my opinion, since it doesn’t fit my skillset like Artificial Ascent does. Surprisingly, this was an insanely fun experience. Visually, this is by far my favorite Sonic Wave remake, I think this level looks incredible. Unfortunately, I had to use the LDM to avoid lag.
The first 30% was incredibly inconsistent for quite some time but it got significantly better after a while, the only part that wasn’t always consistent was the infamous ball part (although it’s still noticeably easier than the one in Sonic Wave).
The first wave can get really consistent but that takes a while and many places remain very challenging even after thousands of attempts:
- the transition at 29%,
- the timing at 32%,
- 43-46%,
- 49%, although it is much harder in Sonic Wave.
The 56% cube is a nice little break, I still managed to die there twice in total.
The second wave is incredibly fun and surprisingly consistent most of the time. It takes a lot of practice to get used to the click patterns, especially 71-76% which is one of the hardest parts in the level. I probably died to this part 30 times if not more.
The last cube is supposed to be another break but it’s actually quite easy to mess up from 0, I somehow died there 5 times which is pretty stupid.
The last wave is incredibly difficult, it definitely has the hardest timings although it’s still the easiest wave part because it’s so short. 88, 89, 90, 92 and especially 93 are all incredibly easy to die to. I died there 5 times in total.
Overall, I had a lot of fun playing this level; I would definitely recommend it to anyone who wants to get better at wave. I’ll start playing Sonic Wave again now that I’m done with Auditory Breaker.
Attempts: 7,757 (+3,503 attempts on Sonic Wave)
Enjoyment: 10/10
Song name: Sonic Blaster (HJfod remix)
Artists: F-777 & HJfod
Link: https://www.newgrounds.com/audio/listen/976863 (Mobile) Auditory Breaker by LazerBlitz & Manix648 [144hz]](https://i.ytimg.com/vi/QpXXPR1drl4/mqdefault.jpg)
![(Mobile) Aleph 0 100% [Insane Demon] by Shiryuu7 | Geometry Dash
Visually, I think this is still the best level in the 1.0 trend; same thing in terms of atmosphere. I think this represents the song very well. Some parts are definitely less interesting than others, but everything about this level is still really unique and well executed. There isn’t much to say about the decoration since it’s all layout blocks.
In terms of gameplay, this level is probably the weirdest insane demon I’ve played. Some parts, especially the ball and ufo parts near the beginning made absolutely no sense to me but somehow I still got extremely consistent so...whatever. Pretty much everything else before 35% feels kind of weird to play but it’s still somewhat fun. After that, the level is literally easy demon difficulty at most so there isn’t much to say. Overall pretty fun but strange to say the least, and definitely not an insane demon.
Attempts: 330
Enjoyment: 9/10
Song name: Aleph 0
Artist: LeaF
Link: https://youtu.be/6WsM9ExX7Bg (Mobile) Aleph 0 100% [Insane Demon] by Shiryuu7 | Geometry Dash](https://i.ytimg.com/vi/RxB3f6OeNk4/mqdefault.jpg)
![(Mobile) Artificial Ascent by Viprin & more [144hz]
Raw footage playlist (22 videos with audible taps): https://youtube.com/playlist?list=PLRRaPafHqwsspqgMPoJFxJdCGiq06zSaC
I did it. My new hardest demon. This level is absolutely fantastic, I still love it even after spending so much time on it. Heres a quick review of the gameplay.
Before Michiguns part, everything gets incredibly consistent, including Zobros. Sometimes, I managed to get to Michigun almost every single attempt for a while. I wasnt always this consistent though, those first parts require a lot of focus that I didnt always have. Hinds is actually pretty challenging at first, especially the wave, although that also gets consistent. Lets move on to the hardest part: Michigun.
This part wouldnt actually be that hard if it wasnt for the 4 blue orbs. Its incredibly easy to mess up the click pattern and even if you do it right youll probably die if you didnt hit the first orb late enough. You also have one triple spike at the end of the part thats actually pretty hard and killed me a decent amount. This part can go from a very consistent part to a literal wall. Sometimes, I would never get past it despite getting there very frequently. However, when you manage to pull it off, this part is incredibly satisfying.
After that we have anthrax, a pretty awkward part that isnt too big of an issue most of the time. I had a lot of trouble getting used to it and it even felt harder than Michigun at some point. Once you figure out which click pattern works best for you, it becomes significantly easier. Dont expect to get past it all the time though, this is still a challenging part and you cant underestimate it.
Everything between anthrax and abstractdark is decently challenging but not that bad in comparison to everything before (and everything after). The only spots that killed me were the UFO spam in ZenthicAlpha (only after the gravity switch, it gets pretty awkward there) and ViPriNs green orb at 41%. The triple spike in ViPriNs part was absurdly inconsistent for me at first, which is why I spent a long time trying to understand how it worked. Not an issue at all after I figured it out (enter the cube portal with only one wave click and hold from there, then hit the pink orb as late as possible).
The second half really begins with abstractdark (nasgubb being very easy), and holy hell this part is hard. The first jump is very precise and rather unintuitive. After that, you can die to the yellow orb at 59 and basically everything else if you dont pay attention. The last ship in that part is also quite challenging with nerves.
Etzer is not learny whatsoever. All the difficulty comes from the purely skill-based gameplay. I died there 5 times, nerves definitely make this part a lot harder although it is still definitely easier than abstractdark.
Speeds part is incredibly difficult to learn, but after learning, its... an incredibly difficult part :( There are so many places you can die at. Pretty surprised that I only died there twice, honestly. Despite being so hard, this is one of if not the best part of the level gameplay-wise, it flows marvelously well.
Serponges part is carried by the first jump in terms of difficulty. After that, it isnt very challenging. I still practiced it a lot to make sure I wouldnt die after the first jump because all the timings require some know-how.
G4lvatrons part is usually not hard but the fact that its so late into the level makes up for that. As a result, its scarily easy to die there from 0.
The level ends with Terrons part, which I dont have much to say about. You can definitely die at the mini wave, the green orb right after it and 96% so Id recommend practicing this part a LOT more than youd think to make sure you dont fail there.
Overall, this is one of the best extremes Ive ever played. Almost every single part gets consistent, even the very hard ones. In terms of difficulty, this surprisingly didnt feel much harder than Bloodbath although it felt miles harder than SubSonic. Theres a good reason for this though: my skillset is essentially perfect for this level but it is absolutely horrible for Bloodbath. Lastly, Im pretty happy to be the second mobile victor of this even if its on 144hz. Good luck to Mike and Slinky who both have fantastic progress on this (and good luck to any other mobile player who is going for this)!
Attempts: 7,511
Enjoyment: 10/10
Song name: Surface
Artist: Dimrain47
Link: https://www.newgrounds.com/audio/listen/63082
*Im using a high pitched version for this video because I prefer it to the original. (Mobile) Artificial Ascent by Viprin & more [144hz]](https://i.ytimg.com/vi/Sl3Vh7xKDLM/mqdefault.jpg)
![(Mobile) Ecstasy 55% [60hz]
I somehow fluked from 37% to this, did NOT expect to make such progress in less than 10 minutes playing from 0. I hope I can get to the wave again relatively soon! The first ship is definitely the hardest part right now, although it’s way more consistent than I expected it to be.
Song name: Nova Teknologi
Artist: Kyutatsuki
Link: https://www.newgrounds.com/audio/listen/930438 (Mobile) Ecstasy 55% [60hz]](https://i.ytimg.com/vi/SrXLm-FhOoE/mqdefault.jpg)

![(Mobile) Cosmorush 21 52-100% [Extreme Demon] | Geometry Dash
I really didn’t want to do the run this attempt because of my wave movements at 60% which look extremely suspicious, but this is something that I often do, basically I accidentally double tap really fast for some reason. Anyway, this level is really fun except for 79%. (Mobile) Cosmorush 21 52-100% [Extreme Demon] | Geometry Dash](https://i.ytimg.com/vi/UBhetqzCXN4/mqdefault.jpg)
![(Mobile) Psychosis 100% [Insane Demon] by Hinds | Geometry Dash
Sley told me this was auto 1 star but i got 10 stars when i beat it????
Enjoyment: 9/10 (Mobile) Psychosis 100% [Insane Demon] by Hinds | Geometry Dash](https://i.ytimg.com/vi/UXSbjnNC9Z0/mqdefault.jpg)
![(Mobile) Cataclysm by Ggb0y [144hz]
Raw footage: https://youtu.be/p8-eueR3Ntg
I have now completed all three levels of the apocalyptic trilogy! Never thought I would be able to do that. Overall, it wasnt a fun experience with Cataclysm and Bloodbath being incredibly annoying levels that I didnt like at all. However, I really enjoyed aftermath which is now my favorite extreme demon gameplay-wise.
About Cataclysm...I really hated it. The first wave being so hard is annoying, the ship part at the drop is pretty awkward, the ball part at 27% never got consistent, the ship part at 40% is a big chokepoint and everything past that is awkward and annoying (mirrored ship) despite being quite a bit easier. I avoided this level for so long because I knew I would hate it. Very happy to have it done!
Attempts: 1,549 (+878 old attempts)
Enjoyment: 0/10
Song name: At the Speed of Light
Artist: Dimrain47
Link: https://www.newgrounds.com/audio/listen/467339 (Mobile) Cataclysm by Ggb0y [144hz]](https://i.ytimg.com/vi/UgkEIL8M-_o/mqdefault.jpg)
![(Mobile) Retention by WOOGI1411 [60hz]
Woogi’s style looks pretty cool even today in my opinion, it has a certain charm and the messiness doesn’t really bring the level down in terms of decoration. I think this was pretty well polished for the time it was made in.
This level was pretty fun. It seemed really hard at first because it’s kind of hard to learn since the gameplay is very unique at times. However, after playing this for a while it became incredibly consistent to the point where I would get to the drop extremely often. Overall, this feels pretty second half heavy with the duals being pretty challenging and the 62% blue orb being very, very hard. Past 62% this level becomes significantly easier until the last few parts though. The first half also features some challenging bits, mostly the first ship and some timings in the robot-cube part. Overall a fun level with some strange gameplay choices, but the consistency you get after a while makes for a great experience.
Attempts: 2923
Enjoyment: 9/10
Song name: Gravity
Artist: Multex
Link: https://www.newgrounds.com/audio/listen/601251 (Mobile) Retention by WOOGI1411 [60hz]](https://i.ytimg.com/vi/VcQkHbKLv-g/mqdefault.jpg)
![(Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwst7zw7pcewV2Fghq-Cz7x_2
I can’t believe I’m finally writing this description. This is by far the unluckiest experience I’ve had with a level, with 303 fails past 56%. Consequently, I had a pretty bad time playing this level, even though it is honestly pretty good. I do have a lot of issues with it though:
- The spider at 7% is by far the worst part of the level, it is insanely frustrating and quite inconsistent.
- The blue orb at 9% is incredibly awkward and somewhat luck based.
- Almost every single input in the ball part at 10% is annoying and unintuitive.
- The jump at 13% is annoying, mainly because it’s invisible.
- The transition at 23% is not good at all.
- The 2 robot jumps at 34% are insanely weird and somewhat buggy. This part got extremely consistent after a while though.
- The jump at 43% is way too difficult but it gets decently consistent after a while.
- The release at 50% is extremely awkward. I have no idea why, but it is much harder than it looks.
- 53-56% is full of annoying timings and dying right before the slow part is very frustrating.
- 58% is a massive chokepoint, it doesn’t seem that hard but it is incredibly easy to mess up from 0%.
- 59% is by far the biggest chokepoint in the level. The triple spike is quite difficult but the red orb is absurdly hard; it doesn’t look that hard on a video but it is significantly harder than it looks.
- 62% is another massive chokepoint.
- The ship part at 69% is surprisingly difficult and incredibly stressful from 0%. The fact that you can’t see anything is really annoying.
- The wave part at 72% is actually really easy but it apparently becomes impossible from 0%.
- The ball part at 75% is a massive wall from 0%. First of all, it is full of double and triple clicks that are insanely easy to mess up with nerves. It also has a stupidly hard timing at 76%, and the other inputs are all decently difficult.
- 85% and 87% are way too difficult.
- 89% is completely luck based. It is a massive chokepoint that doesn’t get consistent at all.
In terms of difficulty, this is undoubtedly harder than Sonic Wave Rebirth, making it my new hardest demon.
Fails past 56% (list requirement):
57 x13, 58 x47, 59 x72, 60 x5, 61 x7, 62 x29, 64 x14, 65 x4, 66 x18, 67 x6, 69 x13, 70 x11, 71 x10, 72 x3, 73 x6, 74 x6, 75 x2, 76 x12, 78 x4, 85 x4, 87 x5, 89 x8, 94, 96, 98 x2
Total: 303 fails past 56%
Attempts: 13,137
Enjoyment: 1/10
Easiest parts: 35-48%, 78-86%
Hardest parts: 6-12%, 49-64%, 69-78%, 89%
Song: 1077
Artist: BoomKitty
Link: https://www.newgrounds.com/audio/listen/566004 (Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]](https://i.ytimg.com/vi/W9h5XwWZ34w/mqdefault.jpg)
![(Mobile) Mussum by Nidroo & more [144hz]
In terms of gameplay, this might just be the best demon I have ever played. It is consistent, balanced, incredibly satisfying to play and it flows really well. This level also looks quite good, I love the energy it gives off. Difficulty-wise, I think this is a mid insane demon.
Attempts: 727
Enjoyment: 10/10
Song: Fracture
Artist: Rukkus
https://www.newgrounds.com/audio/listen/433947 (Mobile) Mussum by Nidroo & more [144hz]](https://i.ytimg.com/vi/WLV3rd11GLg/mqdefault.jpg)