Uploaded April 2021 | Updated September 2026, 10 hours ago
Woogi’s style looks pretty cool even today in my opinion, it has a certain charm and the messiness doesn’t really bring the level down in terms of decoration. I think this was pretty well polished for the time it was made in.
This level was pretty fun. It seemed really hard at first because it’s kind of hard to learn since the gameplay is very unique at times. However, after playing this for a while it became incredibly consistent to the point where I would get to the drop extremely often. Overall, this feels pretty second half heavy with the duals being pretty challenging and the 62% blue orb being very, very hard. Past 62% this level becomes significantly easier until the last few parts though. The first half also features some challenging bits, mostly the first ship and some timings in the robot-cube part. Overall a fun level with some strange gameplay choices, but the consistency you get after a while makes for a great experience.
Attempts: 2923
Enjoyment: 9/10
Song name: Gravity
Artist: Multex
Link: newgrounds.com/audio/listen/601251
Woogi’s style looks pretty cool even today in my opinion, it has a certain charm and the messiness doesn’t really bring the level down in terms of decoration. I think this was pretty well polished for the time it was made in.
This level was pretty fun. It seemed really hard at first because it’s kind of hard to learn since the gameplay is very unique at times. However, after playing this for a while it became incredibly consistent to the point where I would get to the drop extremely often. Overall, this feels pretty second half heavy with the duals being pretty challenging and the 62% blue orb being very, very hard. Past 62% this level becomes significantly easier until the last few parts though. The first half also features some challenging bits, mostly the first ship and some timings in the robot-cube part. Overall a fun level with some strange gameplay choices, but the consistency you get after a while makes for a great experience.
Attempts: 2923
Enjoyment: 9/10
Song name: Gravity
Artist: Multex
Link: newgrounds.com/audio/listen/601251
![(Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwst7zw7pcewV2Fghq-Cz7x_2
I can’t believe I’m finally writing this description. This is by far the unluckiest experience I’ve had with a level, with 303 fails past 56%. Consequently, I had a pretty bad time playing this level, even though it is honestly pretty good. I do have a lot of issues with it though:
- The spider at 7% is by far the worst part of the level, it is insanely frustrating and quite inconsistent.
- The blue orb at 9% is incredibly awkward and somewhat luck based.
- Almost every single input in the ball part at 10% is annoying and unintuitive.
- The jump at 13% is annoying, mainly because it’s invisible.
- The transition at 23% is not good at all.
- The 2 robot jumps at 34% are insanely weird and somewhat buggy. This part got extremely consistent after a while though.
- The jump at 43% is way too difficult but it gets decently consistent after a while.
- The release at 50% is extremely awkward. I have no idea why, but it is much harder than it looks.
- 53-56% is full of annoying timings and dying right before the slow part is very frustrating.
- 58% is a massive chokepoint, it doesn’t seem that hard but it is incredibly easy to mess up from 0%.
- 59% is by far the biggest chokepoint in the level. The triple spike is quite difficult but the red orb is absurdly hard; it doesn’t look that hard on a video but it is significantly harder than it looks.
- 62% is another massive chokepoint.
- The ship part at 69% is surprisingly difficult and incredibly stressful from 0%. The fact that you can’t see anything is really annoying.
- The wave part at 72% is actually really easy but it apparently becomes impossible from 0%.
- The ball part at 75% is a massive wall from 0%. First of all, it is full of double and triple clicks that are insanely easy to mess up with nerves. It also has a stupidly hard timing at 76%, and the other inputs are all decently difficult.
- 85% and 87% are way too difficult.
- 89% is completely luck based. It is a massive chokepoint that doesn’t get consistent at all.
In terms of difficulty, this is undoubtedly harder than Sonic Wave Rebirth, making it my new hardest demon.
Fails past 56% (list requirement):
57 x13, 58 x47, 59 x72, 60 x5, 61 x7, 62 x29, 64 x14, 65 x4, 66 x18, 67 x6, 69 x13, 70 x11, 71 x10, 72 x3, 73 x6, 74 x6, 75 x2, 76 x12, 78 x4, 85 x4, 87 x5, 89 x8, 94, 96, 98 x2
Total: 303 fails past 56%
Attempts: 13,137
Enjoyment: 1/10
Easiest parts: 35-48%, 78-86%
Hardest parts: 6-12%, 49-64%, 69-78%, 89%
Song: 1077
Artist: BoomKitty
Link: https://www.newgrounds.com/audio/listen/566004 (Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]](https://i.ytimg.com/vi/W9h5XwWZ34w/mqdefault.jpg)
![(Mobile) Mussum by Nidroo & more [144hz]
In terms of gameplay, this might just be the best demon I have ever played. It is consistent, balanced, incredibly satisfying to play and it flows really well. This level also looks quite good, I love the energy it gives off. Difficulty-wise, I think this is a mid insane demon.
Attempts: 727
Enjoyment: 10/10
Song: Fracture
Artist: Rukkus
https://www.newgrounds.com/audio/listen/433947 (Mobile) Mussum by Nidroo & more [144hz]](https://i.ytimg.com/vi/WLV3rd11GLg/mqdefault.jpg)
![(MOBILE WR) ZODIAC 77% // Fluke from 58%! [144hz, 240tps]
focusing on school until july 4 so I won’t be playing the level until then, but I’ll come back to this asap 🙃
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstkfS9Z4ltBRdlfOOxZQ_ki (18th video)
That was a very unexpected fluke, since 58-77% includes the wave release at 59% and the ball timing at 62%. Very happy to make more progress, it’s probably going to take a while to get back there though. I think this run alone is comparable to Bloodlust in terms of difficulty. By the way, I am using the TPS bypass, which is allowed on Pointercrate and the HRR Mobile List (up to 240 tps).
Attempts: 14,622
#zodiac #mobile #geometrydash (MOBILE WR) ZODIAC 77% // Fluke from 58%! [144hz, 240tps]](https://i.ytimg.com/vi/WkIyNkVwkjE/mqdefault.jpg)
![(Mobile) SubSonic by ViPriN & more [144hz]
• The audio here is edited. This playlist includes about 10 hours of unedited raw footage with audible taps, including the completion: https://youtube.com/playlist?list=PLRRaPafHqwsuslxXcX5vZz9cLNYWpiQDc
• Again, sorry for the low quality but I really needed to avoid as much lag as possible to beat this.
• Well, I did it! Definitely my new hardest and my first demon in the top 150. This level is absolutely fantastic, I think its one of the best levels I couldve beaten as a new hardest.
The level starts off with a relatively easy and boring part, Terron. I dont really have anything else to say, it acts as a small break in between each attempt.
Ggboys part is definitely the hardest part in the level. The short mini ship section is really hard and never completely got consistent for me, just like the mini wave that comes right after (especially the ridiculously tight first timing). The second half of this part isnt too bad.
xcy-7s part features a mini wave section which isnt 100% consistent, the timings being too tight for that to be the case, for me at least. The ball section isnt too bad and gets incredibly consistent. Overall a fun part that killed me quite often.
Following this is the easiest part of the level in my opinion, Evasium. It gets consistent very fast and after a while I almost never died there. Its also really fun and the 4x speed gameplay was executed perfectly.
The wave in Dudexs part is not too bad and I almost never died there either. However, the spider part was SO hard for me. I kept dying there and just could not get consistent, its incredibly easy to mess up the timings which are super strict, mostly because of the constant speed changes. When you manage to do it, this part is extremely satisfying so its not too bad.
ViPriNs part is really hard to learn but it isnt difficult after playing it for a while. However, I found the two pink orbs at 50% to be really hard and I died there several times. Nothing else to say about this part, pretty fun.
Rustams part is definitely my least favorite part in the level. It never got completely consistent and some sections are incredibly buggy and poorly playtested. The wave timing at 59% is also ridiculously hard due to the lack of D blocks. I dont know why Rustam decided to help the player with D blocks everywhere in this part except for this one timing. Lastly, the last ship section killed me a few times and you need to control your ships momentum very well.
TheDevons part is absolutely fantastic. Its by far the most fun part in this level, its 100% consistent and always satisfying to play.
Pans part starts off with a dual that took me ages to get consistent at. I spent so much time finding a consistent click pattern but once I did it became relatively easy and consistent. The following cube part is actually pretty tough, almost entirely because of the first red orb which is far harder than it looks. The last wave felt highly inconsistent at first but I was surprisingly consistent from 0, only dying there once if I recall correctly.
Sumsars part is fine but the ship at 80-81% is SO hard. I died there 5 or 6 times, its just so easy to mess it up. The first two rotating saws at 80% require a lot of precision and can mess you up for the rest of the part, which explains all the deaths at 81%. The rest of this part isnt too bad although the last robot can definitely kill you.
Jeyzors part... Its literally the hardest part besides Ggboy, and its at the very end which does not help. Some of the timings are insanely hard, especially the green orb at 90%. I genuinely think its impossible to get 100% consistent at it. Actually pretty happy I only died there 3 times, definitely expected more deaths than that.
Overall an amazing level in terms of gameplay. I also like most of the deco which I think was pretty good for its time. Ive now completed the Sonic series and this is how I would rank the levels from best to worst:
1- SubSonic
2- UltraSonic
3- SuperSonic
4- HyperSonic
Lastly, this is my 10th extreme demon :)
Attempts: 5,965
Enjoyment: 10/10
Song name: Speedbreaker
Artist: Djjaner
Link: https://www.newgrounds.com/audio/listen/614361 (Mobile) SubSonic by ViPriN & more [144hz]](https://i.ytimg.com/vi/X4oy3COyFZc/mqdefault.jpg)
![(Mobile) Void Wave 46-100% [60hz]
I’ve been playing this level for about 2 weeks, finally got this run. 65-70 is so much harder than the rest, it was driving me insane. Hopefully it can get somewhat consistent! I can finally learn the first half now :)
By the way, I’m playing this on Thunder’s bugfixed copy which I LDModified myself.
Song name: Dropping Fish
Artist: Xtrullor
Link: https://www.newgrounds.com/audio/listen/494623 (Mobile) Void Wave 46-100% [60hz]](https://i.ytimg.com/vi/XNoQ22E1cn8/mqdefault.jpg)
![(Mobile) Crimson Clutter 100% [Insane Demon] by RedUniverse | Geometry Dash
This is one of those levels I thought I would never beat. It’s extremely hard and by far my hardest NC level, I would say it’s an extreme demon if you play on mobile (about Acu difficulty in my opinion), taking me 4468 attempts.
The predrop is really easy and really short, which is a nice thing when all of the difficulty is at the drop. The first few seconds of the wave are insane, especially the spam part at 27% which killed me a ton. The level then stays consistently hard, with every input being very precise. At 39%, the level gets even harder: the mirror portal makes you unable to tell what’s going on for a good second, and that combined with the extremely weird click pattern required to do this part makes it almost 100% reliant on muscle memory. That being said, it does get pretty consistent overtime but it’s still one of the hardest parts in the level. The dual wave right after is way easier than the previous sections but it’s nonetheless very easy to die there, the spaces are way tighter than you would expect. After that, we get to potentially the hardest timing in the level at 51%. This little wave gap is absolutely insane, I died there about 20 times, and the level stays very hard after that, with some tough spam sections. After hitting the blue mirror portal, the level gets way easier. I still somehow managed to die once right after it, once at the dual wave and once at the ship part.
Overall, this level way actually pretty fun and way more consistent than I expected. It’s still extremely hard and if you play on mobile, expect this to take you a while. When I first started practicing, I though this was completely out of reach, considering my first 48-100% run (the easier half by quite a bit) took me over 1000 attempts. Fortunately, this level gets significantly easier after tons of practice.
Attempts: 4468
Enjoyment: 8.5/10
Song name: Sweet Dreams
Artist: Rukkus (NK)
Link: https://www.newgrounds.com/audio/listen/464120 (Mobile) Crimson Clutter 100% [Insane Demon] by RedUniverse | Geometry Dash](https://i.ytimg.com/vi/XS6uQO1jZsI/mqdefault.jpg)

![(Mobile) Toxicity 100% [Insane Demon] by SleyGD | Geometry Dash
New hardest demon! Alright, this level doesn’t look very good, and I know Sley hates it. I think the drop isn’t too bad in terms of deco, though. The gameplay is pretty good, I had a lot of fun with this level, despite an infuriating 92% fail. The first part is just a little annoying, especially the ball timing at 3%. It took me much more attempts than the other hard levels I’ve beaten, almost 5000. This level marks the limit between insane demon and extreme demon difficulty, but I’ll call it insane. Also, according to Sley, I’m the first victor so that’s pretty cool. (Mobile) Toxicity 100% [Insane Demon] by SleyGD | Geometry Dash](https://i.ytimg.com/vi/YGQNMLUd_eU/mqdefault.jpg)
![(MOBILE) ZODIAC 33-100% // New best run! [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwstkfS9Z4ltBRdlfOOxZQ_ki (29th video)
Finally a new best run! If you’re wondering why I decided to go from Osiris (one of the easiest parts), it was to get better at Shock’s part (39%) since practicing from Shock directly doesn’t really improve your consistency from 0%. Seems like that was a good idea, as I got 45%, 50% x2, 51% x3, 53% and 59% today! That 59% run is also my new best from 0% without using the TPS bypass (240tps makes this level harder for me, somehow).
Attempts: 18,877
Song: https://www.newgrounds.com/audio/listen/739991
#zodiac #mobile #geometrydash (MOBILE) ZODIAC 33-100% // New best run! [144hz]](https://i.ytimg.com/vi/YU-l69qdN84/mqdefault.jpg)
![(Mobile) Annihilation Nation by Zylenox [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsv9FrGLyt9cBfvD9QWs7fPl
This is a level Ive always wanted to beat for two reasons. Firstly, I absolutely love how it looks; Zylenoxs style is incredibly unique and the execution in this level is fantastic. It fits the song extremely well and the second half has got to be one of my favorite parts in any level, thanks to the fantastic backgrounds and foreground elements that give a sense of depth to the level. I unfortunately had to use the ULDM to avoid lag so I recommend watching a full detail showcase if you havent done that already.
Secondly, I felt like this would be the perfect level to go out of my comfort zone, as it goes against my skill set in every single way. The first part may just be the hardest part of the level: it requires about 34 inputs in just over 6 seconds, and I am incredibly bad at high CPS gameplay. What really makes it difficult is the fact that you cant aimlessly spam, you actually have to time most of these orbs. The spider part 13% tests another thing I cant do: tapping consistently. I was awful at 42-45% in Sonic Wave and I was just as bad at this spider part. My worst gamemode is undoubtedly ship, especially when it comes to straight fly sections, and the next part is exactly that. On top of that, this section uses dual ship physics, making things even harder. The wave part at 34% wasnt that hard but the spam at 43% is a massive chokepoint that got on my nerves after a while, especially considering the fact that it is immediately followed by the easiest part. This blind ship part may look difficult but it is actually very easy once you learn where the obstacles are since the gaps arent tight at all. After that, we get to the infamous wave part at 61%. This part is the reason I gave up so many times on this level: I actually tried to beat this over a year ago and it took me 2,500 attempts to do 61-100% for the first time. It is purely skill based and you dont really get consistent with it for a while, although I did end up gaining a bit of consistency (~5% pass rate at best) before beating the level. After this ridiculous difficulty spike, youd expect the ending to be quite easy (and that is probably the case for most people), but I actually had a very hard time doing the last ship part. This ship part is extremely unintuitive and easy to mess up; Im actually quite surprised I only died there 3 times.
Visually, this is a fantastic level. Unfortunately, I didnt enjoy playing it because of how bad I am at this type of gameplay. It took me an incredibly long time to build up consistency with the first half and it felt a bit unfair and luck-based at times. That being said, I definitely recommend this level if youre good at skill-based gameplay.
Attempts: 3,238 (+3,327 old attempts)
Worst fail: 83% (x3)
Enjoyment: 2/10
Easiest part: 44-62%
Hardest parts: 0-43%, 63-100%
Difficulty: Extreme Demon (harder than Carnage Mode, easier than Athanatos)
Song: -Pain Engine-
Artist: Waterflame
Link: https://www.newgrounds.com/audio/listen/797578 (Mobile) Annihilation Nation by Zylenox [144hz]](https://i.ytimg.com/vi/YV4vQTwei6A/mqdefault.jpg)
![(Mobile) Hateful Reflection by Iris & Skrypto [144hz]
Raw footage: https://youtube.com/playlist?list=PLRRaPafHqwsugbFqKyTpC5qCeXOH_4qp9
I dont have a lot to say about this level. Visually, its just another Nine Circles level with boring colors and very little variation so I cant say Im the biggest fan. That being said, the gameplay is absolutely fantastic. There arent any major chokepoints, almost everything gets consistent and its incredibly satisfying to play, especially the first 30% and 65-68%. I have a few issues with it though: 31-34% is a bit awkward to play (the release at 34% is extremely unintuitive), 54% is annoying, the effects at 55-58% make it very hard to see your wave which is frustrating, and I dont like the fact that the hardest and most inconsistent part of the level (72-92%) is at the end. I also dislike how hard it is to see the saws in this level.
I still think this is a very fun level and I definitely recommend it if you want to get better at wave.
Attempts: 3,616
Worst fail: 91%
Enjoyment: 9/10
Easiest part: 0-30%
Hardest parts: 32-41%, 44%, 52-58%, 72-92%
Difficulty: Extreme Demon (harder than Annihilation Nation, easier than Athanatos)
Song: Cry
Artist: Xtrullor
Link: https://www.newgrounds.com/audio/listen/584324 (Mobile) Hateful Reflection by Iris & Skrypto [144hz]](https://i.ytimg.com/vi/Z28fBErsSxU/mqdefault.jpg)