(Mobile) Plasma Pulse Finale by Smokes & Giron [144hz] @NoxopGD
(Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]  @NoxopGD
Uploaded May 2022 | Updated September 2026, 10 hours ago
Raw footage: youtube.com/playlist?list=PLRRaPafHqwst7zw7pcewV2Fghq-Cz7x_2

I can’t believe I’m finally writing this description. This is by far the unluckiest experience I’ve had with a level, with 303 fails past 56%. Consequently, I had a pretty bad time playing this level, even though it is honestly pretty good. I do have a lot of issues with it though:
- The spider at 7% is by far the worst part of the level, it is insanely frustrating and quite inconsistent.
- The blue orb at 9% is incredibly awkward and somewhat luck based.
- Almost every single input in the ball part at 10% is annoying and unintuitive.
- The jump at 13% is annoying, mainly because it’s invisible.
- The transition at 23% is not good at all.
- The 2 robot jumps at 34% are insanely weird and somewhat buggy. This part got extremely consistent after a while though.
- The jump at 43% is way too difficult but it gets decently consistent after a while.
- The release at 50% is extremely awkward. I have no idea why, but it is much harder than it looks.
- 53-56% is full of annoying timings and dying right before the slow part is very frustrating.
- 58% is a massive chokepoint, it doesn’t seem that hard but it is incredibly easy to mess up from 0%.
- 59% is by far the biggest chokepoint in the level. The triple spike is quite difficult but the red orb is absurdly hard; it doesn’t look that hard on a video but it is significantly harder than it looks.
- 62% is another massive chokepoint.
- The ship part at 69% is surprisingly difficult and incredibly stressful from 0%. The fact that you can’t see anything is really annoying.
- The wave part at 72% is actually really easy but it apparently becomes impossible from 0%.
- The ball part at 75% is a massive wall from 0%. First of all, it is full of double and triple clicks that are insanely easy to mess up with nerves. It also has a stupidly hard timing at 76%, and the other inputs are all decently difficult.
- 85% and 87% are way too difficult.
- 89% is completely luck based. It is a massive chokepoint that doesn’t get consistent at all.

In terms of difficulty, this is undoubtedly harder than Sonic Wave Rebirth, making it my new hardest demon.

Fails past 56% (list requirement):
57 x13, 58 x47, 59 x72, 60 x5, 61 x7, 62 x29, 64 x14, 65 x4, 66 x18, 67 x6, 69 x13, 70 x11, 71 x10, 72 x3, 73 x6, 74 x6, 75 x2, 76 x12, 78 x4, 85 x4, 87 x5, 89 x8, 94, 96, 98 x2
Total: 303 fails past 56%

Attempts: 13,137
Enjoyment: 1/10

Easiest parts: 35-48%, 78-86%
Hardest parts: 6-12%, 49-64%, 69-78%, 89%

Song: 1077
Artist: BoomKitty
Link: newgrounds.com/audio/listen/566004
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Noxop |

(Mobile) Plasma Pulse Finale by Smokes & Giron [144hz]

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