(Mobile) Artificial Ascent by Viprin & more [144hz] @NoxopGD
(Mobile) Artificial Ascent by Viprin & more [144hz]  @NoxopGD
Uploaded September 2021 | Updated September 2026, 7 hours ago
Raw footage playlist (22 videos with audible taps): youtube.com/playlist?list=PLRRaPafHqwsspqgMPoJFxJdCGiq06zSaC

I did it. My new hardest demon. This level is absolutely fantastic, I still love it even after spending so much time on it. Here's a quick review of the gameplay.
Before Michigun's part, everything gets incredibly consistent, including Zobros. Sometimes, I managed to get to Michigun almost every single attempt for a while. I wasn't always this consistent though, those first parts require a lot of focus that I didn't always have. Hinds is actually pretty challenging at first, especially the wave, although that also gets consistent. Let's move on to the hardest part: Michigun.
This part wouldn't actually be that hard if it wasn't for the 4 blue orbs. It's incredibly easy to mess up the click pattern and even if you do it right you'll probably die if you didn't hit the first orb late enough. You also have one triple spike at the end of the part that's actually pretty hard and killed me a decent amount. This part can go from a very consistent part to a literal wall. Sometimes, I would never get past it despite getting there very frequently. However, when you manage to pull it off, this part is incredibly satisfying.
After that we have anthrax, a pretty awkward part that isn't too big of an issue most of the time. I had a lot of trouble getting used to it and it even felt harder than Michigun at some point. Once you figure out which click pattern works best for you, it becomes significantly easier. Don't expect to get past it all the time though, this is still a challenging part and you can't underestimate it.
Everything between anthrax and abstractdark is decently challenging but not that bad in comparison to everything before (and everything after). The only spots that killed me were the UFO spam in ZenthicAlpha (only after the gravity switch, it gets pretty awkward there) and ViPriN's green orb at 41%. The triple spike in ViPriN's part was absurdly inconsistent for me at first, which is why I spent a long time trying to understand how it worked. Not an issue at all after I figured it out (enter the cube portal with only one wave click and hold from there, then hit the pink orb as late as possible).
The second half really begins with abstractdark (nasgubb being very easy), and holy hell this part is hard. The first jump is very precise and rather unintuitive. After that, you can die to the yellow orb at 59 and basically everything else if you don't pay attention. The last ship in that part is also quite challenging with nerves.
Etzer is not learny whatsoever. All the difficulty comes from the purely skill-based gameplay. I died there 5 times, nerves definitely make this part a lot harder although it is still definitely easier than abstractdark.
Speed's part is incredibly difficult to learn, but after learning, it's... an incredibly difficult part :( There are so many places you can die at. Pretty surprised that I only died there twice, honestly. Despite being so hard, this is one of if not the best part of the level gameplay-wise, it flows marvelously well.
Serponge's part is carried by the first jump in terms of difficulty. After that, it isn't very challenging. I still practiced it a lot to make sure I wouldn't die after the first jump because all the timings require some know-how.
G4lvatron's part is usually not hard but the fact that it's so late into the level makes up for that. As a result, it's scarily easy to die there from 0.
The level ends with Terron's part, which I don't have much to say about. You can definitely die at the mini wave, the green orb right after it and 96% so I'd recommend practicing this part a LOT more than you'd think to make sure you don't fail there.

Overall, this is one of the best extremes I've ever played. Almost every single part gets consistent, even the very hard ones. In terms of difficulty, this surprisingly didn't feel much harder than Bloodbath although it felt miles harder than SubSonic. There's a good reason for this though: my skillset is essentially perfect for this level but it is absolutely horrible for Bloodbath. Lastly, I'm pretty happy to be the second mobile victor of this even if it's on 144hz. Good luck to Mike and Slinky who both have fantastic progress on this (and good luck to any other mobile player who is going for this)!

Attempts: 7,511
Enjoyment: 10/10

Song name: Surface
Artist: Dimrain47
Link: newgrounds.com/audio/listen/63082

*I'm using a high pitched version for this video because I prefer it to the original.
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(Mobile) Artificial Ascent by Viprin & more [144hz]

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