@Kierio04
  @Kierio04
Kierio04 | [MKWii TAS] Talicid Falls v1.0 Lap 1 - 42.099 (No Glitch) @Kierio04 | Uploaded 1 year ago | Updated 19 seconds ago
TAS by @Kierio04 (myself)
Download the ghost here: cdn.discordapp.com/attachments/1066816888379809923/1070916533414526976/rDKM_kiro_pls_1m32s348.rkg

Track info: wiki.tockdom.com/wiki/Talicid_Falls
Original CT Jam showcase: youtu.be/ivHwlNzzQQQ

Music: Undertale - Waterfall (youtu.be/v712NiVK5uY)

In yet another partnership with Custom Track Jams, I will be making a lap 1 TAS of every winning track of Series 3! The first track, winning Season 1 Jam 1 (Crystal), is Talicid Falls by Shorky.

You may be wondering... why does the title say "No Glitch"? Well, when going through all the tracks to vote, I decided to look for ultras, and found them on 5 of the tracks, this included. Then why is it not called "No Ultra"? Well, TASes are only ever labelled as "No Ultra" if they still use some sort of glitch or shortcut, so that "No Glitch" ALWAYS refers to the most restrictive category.

I really enjoyed TASing this track. There were a fair few difficult and annoying things to deal with:
- A delayed wheelie at the beginning is required to make the turn at the beginning, but a custom start slide was not necessary
- STA on the first ramp was not faster
- Getting the low trick off the crystal is not possible when holding a wheelie due to the shape of the crystal
- Suboptimal boost distribution must be used on the uphill in order to hold a wheelie and get a stick
- A slip drift is not necessary to get the miniturbo on the boost panel, but in order to take the next turn tighter, a slip drift is used to be able to approach from wider (which requires countering during the drift, which is only doable with longer MT charging time)
- The turn after the double crystal trick requires approaching from wide with a tight angle, and this wide approach is severely limited by a goomba of all things. I can have a better approach angle by riding the edge of the track following the wheelie trigger
- A right trick entering the waterfall is useful as it halts my rotation but lets me keep increased sideways lean, allowing me to eventually turn tighter around the really really annoying crystal
- This section and the slip drift into quick hop following is the worst part of the track to optimise as the terrain is extremely uneven and so QM is very heavy
- As I'm aiming for the last turn, I don't actually want to be perfectly in line with the ramp, so the unorthodox diagonal line is necessary
- I lose 0.001 on the last turn in order to have a good line into lap 2. LuigiM, you're welcome
- I realised you can hit OOB above if you get a high enough trick off the first crystals, kinda like what makes the Waluigi Stadium shortcut in MKDD possible lol

I forgot to put in an extra 20 seconds to fit an end screen so please excuse the sloppy elements superimposed on top of the video still playing the last few seconds.

Want to see more TASes and TAS projects? Visit mkwtas.com
or the MKWii TAS discord, at discord.gg/NCZghgy
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[MKWii TAS] Talicid Falls v1.0 Lap 1 - 42.099 (No Glitch) @Kierio04

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