Monster | [MKWii TAS] GBA Bowser Castle 3 - 1:41.361 (Superhopping) @Monster3rum | Uploaded 2 years ago | Updated 1 hour ago
This is the first 3lap TAS using Superhopping!
You will see how broken the new tech is by looking at the ghost comparison with the previous TAS record.
TAS run by Marth, Ejay and Monster (myself)
TAS BKT Cut: 10.259 seconds
Previous BKT: 1:51.620 by myself (youtube.com/watch?v=jmmhhIqewQg)
Thanks to Marth who found the shroom strat for lap1 and 2, and Ejay who helped with the last turn and the last straight on lap3.
Marth's Channel: youtube.com/c/MarthTAS
Ejay's Channel: youtube.com/c/EjayB
The left bottom speedometer shows the horizontal moving speed, and the right bottom one shows the vehicle speed.
Some things about the run:
-When changing the direction of Superhopping, it can be done efficiently if the previous acceleration completely runs out.
-In the long straight lines (such as 0:36 or 1:33), airtime is really useful to adjust the angle and even build up the XZ speed.
-On lap3 we used a shroom in a different spot than on the other laps to avoid the thwomp right before the ramp section. Both shroom spots saved around 0.5 seconds.
Alternative encode with RAM Display: youtube.com/watch?v=5S2mEJV_9tk
Music: Pokémon Omega Ruby & Alpha Sapphire - Battle! Lorekeeper Zinnia (SSBU Arrange)
youtube.com/watch?v=QYP0-a9OswA
This is the first 3lap TAS using Superhopping!
You will see how broken the new tech is by looking at the ghost comparison with the previous TAS record.
TAS run by Marth, Ejay and Monster (myself)
TAS BKT Cut: 10.259 seconds
Previous BKT: 1:51.620 by myself (youtube.com/watch?v=jmmhhIqewQg)
Thanks to Marth who found the shroom strat for lap1 and 2, and Ejay who helped with the last turn and the last straight on lap3.
Marth's Channel: youtube.com/c/MarthTAS
Ejay's Channel: youtube.com/c/EjayB
The left bottom speedometer shows the horizontal moving speed, and the right bottom one shows the vehicle speed.
Some things about the run:
-When changing the direction of Superhopping, it can be done efficiently if the previous acceleration completely runs out.
-In the long straight lines (such as 0:36 or 1:33), airtime is really useful to adjust the angle and even build up the XZ speed.
-On lap3 we used a shroom in a different spot than on the other laps to avoid the thwomp right before the ramp section. Both shroom spots saved around 0.5 seconds.
Alternative encode with RAM Display: youtube.com/watch?v=5S2mEJV_9tk
Music: Pokémon Omega Ruby & Alpha Sapphire - Battle! Lorekeeper Zinnia (SSBU Arrange)
youtube.com/watch?v=QYP0-a9OswA