Mipmaps in Unity Part 2! Shaders, Bias, and Texture2DLOD! #Shorts Preview | Game Dev Tutorial @NedMakesGames
Mipmaps in Unity Part 2! Shaders, Bias, and Texture2DLOD! #Shorts Preview | Game Dev Tutorial  @NedMakesGames
Uploaded May 2021 | Updated September 2026, 2 weeks ago
✨ Watch the full tutorial! ✨
youtu.be/2G0Sime3OH0

Mipmaps are scaled down versions of textures Unity generates which look and perform better when the texture shrinks on the screen. In this video, I wrap up this series on mipmaps by investigating how the renderer chooses which mip level to use and how you can influence this with SampleTexture2DLOD and mipmap biases. I also show how to sample textures outside of the fragment shader stage.

🎖️ Credits and references:
• Lennart Demes: cc0textures - cc0textures.com/view?id=Bricks059
• Astigmatic: Special Elite font - fontsquirrel.com/fonts/special-elite

Music:
Perspectives by Kevin MacLeod
Link: incompetech.filmmusic.io/song/4207-perspectives
License: filmmusic.io/standard-license

#Shorts #Gamedev #Unity
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Mipmaps in Unity Part 2! Shaders, Bias, and Texture2DLOD! #Shorts Preview | Game Dev Tutorial

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