Picking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190] @NedMakesGames
Picking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190]  @NedMakesGames
Uploaded September 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style map. Players will be able to mod in their own monsters and battle online!

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Picking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190]Loading Audio Mixers and Sources! Tactical Lizard Tamer, Unity Game Dev Log [Part 115]Easier Pathfinding! Tactical Lizard Tamer, Unity Game Dev Log [Part 156A]Modeling a Nose! Tactical Lizard Tamer, Unity Game Dev Log [Part 99]Egg Dino Walks! Tactical Lizard Tamer, Unity Game Dev Log [Part 120]Randomness and 3D Rotations! Tactical Lizard Tamer, Unity Game Dev Log [Part 140]Tinkering with Events! Tactical Lizard Tamer, Unity Game Dev Log [Part 153]Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134]More Toon Outlines! Normal Edge Detection in Unity URP Shader Graph! ✔️ 2020.3 | Game Dev TutorialSelection Phase Updated! Tactical Lizard Tamer, Unity Game Dev Log [Part 159]All Blend Modes! Looking at the Shader Graph Blend Filters #Shorts Preview | Unity Game Dev TutorialMapping Our Way to PBR | Writing Unity URP Code Shaders Tutorial [4/9] #shorts
Ned Makes Games |

Picking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190]

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