Mapping Our Way to PBR | Writing Unity URP Code Shaders Tutorial [4/9] #shorts @NedMakesGames
Mapping Our Way to PBR | Writing Unity URP Code Shaders Tutorial [4/9] #shorts  @NedMakesGames
Uploaded April 2023 | Updated September 2026, 2 weeks ago
⭐ Watch the full tutorial here: youtu.be/5GGISvt4KEA
📚 Or read it here: nedmakesgames.medium.com/6c4ae9875529

✔️ Tutorial tested in 2020.3 and 2021.3

Have you ever wondered how lighting and shadows work in Unity? Or, do you want to write your own shaders for the Universal Render Pipeline, but without Shader Graph? Either because you need some special feature or just prefer writing code, this tutorial has you covered.This is the fourth part in a series about writing HLSL shaders for URP.

In this video, we take a look at PBR, or physically based rendering, and implement a variety of effects aiming to simulate different materials. By the end, we will support metals, glasses, glowing objects, plastics, and more!

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🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - assetstore.unity.com/packages/templates/tutorials/shader-calibration-scene-25422
• tonyflanagan: Thailand Girl — Animated - sketchfab.com/3d-models/thailand-girl-animated-a41f779fe45b4a04bdbf212e49b7f6b5
• Aleksei Vlasov ⚡ CRWDE: Phonograph - sketchfab.com/3d-models/phonograph-1503329e69034a0fbb360504a1c4fba9
• Helindu: The ultimate glass pack (cups and bottles) - sketchfab.com/3d-models/the-ultimate-glass-pack-cups-and-bottles-1ea37815fb0145e49487386d6924b341
• Leandro Nicolas: Snow Globe - sketchfab.com/3d-models/snow-globe-58a0f7e834c14413bb1a7e4262051180
• Shedmon: Wooden Slingshot - sketchfab.com/3d-models/wooden-slingshot-a909ff4b85a64acebe23795967aa9fe3
• Lennart Demes: Ground 054 - ambientcg.com/view?id=Ground054
• Juani Forn: Korean Ornamental Dragon - sketchfab.com/3d-models/korean-ornamental-dragon-a2b3bc23d51f46ba9b6108348f0c1098
• wallon: Audi R8 - sketchfab.com/3d-models/audi-r8-e17e438f076f4427a58d93aa779edaed
• Francesco Coldesina: Violin Burito - sketchfab.com/3d-models/violin-burito-1c5c16934893497eb2db8ec82e04e8bb
• Joey de Vries: Learn OpenGL, Parallax Mapping - learnopengl.com/Advanced-Lighting/Parallax-Mapping
• Catlike Coding: Texturing a Sphere - catlikecoding.com/unity/tutorials/procedural-meshes/uv-sphere/texturing-a-sphere/latlon-normal-map.png
• Austin Newman: Transition Woosh - https://austinmakesfilms.sellfy.store/p/MxNV/

Music provided by Epidemic Sound

#GameDev #IndieDev #shorts
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Mapping Our Way to PBR | Writing Unity URP Code Shaders Tutorial [4/9] #shorts

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