Hidden Info Debugging! Tactical Lizard Tamer, Unity Game Dev Log [Part 160] @NedMakesGames
Hidden Info Debugging! Tactical Lizard Tamer, Unity Game Dev Log [Part 160]  @NedMakesGames
Uploaded June 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

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Hidden Info Debugging! Tactical Lizard Tamer, Unity Game Dev Log [Part 160]Loading Doodads! Tactical Lizard Tamer, Unity Game Dev Log [Part 139]Updating Selection! Tactical Lizard Tamer, Unity Game Dev Log [Part 157]Starting the Lobby! Tactical Lizard Tamer, Unity Game Dev Log [Part 178]Rotations Debugged! Tactical Lizard Tamer, Unity Game Dev Log [Part 141]Simple Board Game with Entities! Unity Game Dev Log [Part 1]Testing with a Standalone Client! Tactical Lizard Tamer, Unity Game Dev Log [Part 191]Candy Cane Procedural Material in Unity URP! Only Uses Shader Graph! ✔️ 2020.3 | Game Dev TutorialPlayers Taking Turns! Tactical Lizard Tamer, Unity Game Dev Log [Part 158]Basics of White Noise! Random Numbers for Shaders and ProcGen in Unity ✔️ 2021.1 | Game Dev TutorialCreating a Foliage Shader in Unity URP! Grass, Trees, Flowers #Shorts Preview | Game Dev TutorialA Few More Animation Helpers! Tactical Lizard Tamer, Unity Game Dev Log [Part 114]
Ned Makes Games |

Hidden Info Debugging! Tactical Lizard Tamer, Unity Game Dev Log [Part 160]

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