Testing with a Standalone Client! Tactical Lizard Tamer, Unity Game Dev Log [Part 191] @NedMakesGames
Testing with a Standalone Client! Tactical Lizard Tamer, Unity Game Dev Log [Part 191]  @NedMakesGames
Uploaded September 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
Discord ► discordapp.com/invite/ubxSVBK

Project GitHub ► github.com/NedMakesGames?tab=repositories
Testing with a Standalone Client! Tactical Lizard Tamer, Unity Game Dev Log [Part 191]Candy Cane Procedural Material in Unity URP! Only Uses Shader Graph! ✔️ 2020.3 | Game Dev TutorialPlayers Taking Turns! Tactical Lizard Tamer, Unity Game Dev Log [Part 158]Basics of White Noise! Random Numbers for Shaders and ProcGen in Unity ✔️ 2021.1 | Game Dev TutorialCreating a Foliage Shader in Unity URP! Grass, Trees, Flowers #Shorts Preview | Game Dev TutorialA Few More Animation Helpers! Tactical Lizard Tamer, Unity Game Dev Log [Part 114]Mod UI and Loading Icons! Tactical Lizard Tamer, Unity Game Dev Log [Part 188]Restructuring for Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 112]Tidying Up the LuaInterface! Tactical Lizard Tamer, Unity Game Dev Log [Part 117]Map Script Upgrade, part 2! Tactical Lizard Tamer, Unity Game Dev Log [Part 138B]Handling Game Flow in DOTS! Twitch Concentration, Unity Game Dev Log [Part 7]Posing Egg Dino! Tactical Lizard Tamer, Unity Game Dev Log [Part 104]
Ned Makes Games |

Testing with a Standalone Client! Tactical Lizard Tamer, Unity Game Dev Log [Part 191]

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