Candy Cane Procedural Material in Unity URP! Only Uses Shader Graph! ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Candy Cane Procedural Material in Unity URP! Only Uses Shader Graph! ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded December 2020 | Updated September 2026, 2 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3

Merry Christmas and Happy holidays! Candy canes are a fun reminder of this time of year, so I wanted to try to program a procedural material to recreate one! It only uses a shader graph - no code required! No need for painted textures either.

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⏲️ Timestamps:
0:00 Intro
0:32 Project setup
1:05 Stripe
2:44 Spiral
3:28 Multiple stripes
6:07 Cap colors
7:57 Noise
9:12 Normals
12:30 Modeling
12:52 Wrap up and credits

🎖️ Credits and references:
• Lennart Demes: candy texture reference - cc0textures.com/view?id=Candy002
• Inigo Quilez: procedural material techniques - iquilezles.org/live/index.htm
• Kai Engel: music "Holiday Gift" - freemusicarchive.org/music/Kai_Engel/Sustains/Kai_Engel_-_Sustains_-_03_Holiday_Gift

#GameDev #IndieDev #Unity
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Candy Cane Procedural Material in Unity URP! Only Uses Shader Graph! ✔️ 2020.3 | Game Dev Tutorial

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